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Clarissa Arrowmint

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  1. As an addendum I have noticed that at a distance the textures seem to change to the actual uv map of the item like it is just painted on. I have no idea why it is doing this as the mesh itself doesn't change at all.
  2. I have no problems with meshes showing at a distance (lod2) but for some reason the textures change at that distance no matter what resolution i create them at (256 512 1024) this hasnt happened before until now and I don't know how to stop it. Any ideas would be welcome.
  3. Forgive me if this sounds off hand it is not meant to be, I am just adding my experience. But why go to all the trouble of uploading all those models etc or other complicated steps, when in reality all you have to do (and what I do) is model in a half decent programme that lets you decimate to your heart content without distortion? It is what I do. I get a model as low as I can in triangle count without losing quality and upload it with minor adjustments to the lod triangle counts. Therefore larger models I can make 1 or two prims. However, saying that, I do not deal in arbitrary creations like furniture but work more with organic shapes and works of art. Just my two pennies worth.
  4. It looks like a seam from your mesh...
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