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Posts: 452
Registered: ‎01-09-2011

what is the master plan with this mesh thing?

It gets thrown around lately.

I am on a V2 viewer so I have not seen it except photos.

I have a techy geek friend who said with a mesh viewer, count on getting 1/2 the FPS that I get now. Of course my computer struggles with V2 or even V1 as it is. cutting my FPS by half and I am pretty much done.

 

Anyways, is mesh just something that they are working out the bugs but one day will be the same graphic normal burden as say sculpts?

I know say like alphas replaced invisiprims and sculpts replaced SOME normal prims

So is this mesh going to be the new SL or just one more option for stuff? Starting to wonder if I should even count on being in much longer if this lag-inducing mesh makes things slower than what it already is.

Miniature Erin says, "Avatars are people too!" She feels very strongly about this so don't call avatars "pixels on a screen" as to not aggravate her. Also, Miniature Erin is THE most precious avatar in SL.
Charolotte Caxton
Posts: 6,730
Registered: ‎06-19-2010

Re: what is the master plan with this mesh thing?

Reply to MoiselleErin Teardrop - view message

Your avatar is already made of mesh.

Posts: 4,168
Topics: 60
Registered: ‎09-16-2009

Re: what is the master plan with this mesh thing?

[ Edited ]

Reply to MoiselleErin Teardrop - view message

I get better FPS with mesh items around me than with sculpties or prims...

Your techie friend is full of it...

(Feeling super snarky right now thanks to R Linden making a cop-out on us all right as the work day came to an end today... but still, your techie friend is not well informed.)

 

Of course experiences can vary depending on system.

 

Proportionate Shapes for Standard Sizes - best of both worlds. | Zion Kitty inworld
The gift of Jah is eternal life. - Romans 6:23
Bigotry has been "hiding" behind the "its your problem for getting offended" line for far too long.
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Ariel Vuissent
Posts: 1,980
Registered: ‎02-02-2010

Re: what is the master plan with this mesh thing?

Reply to Pussycat Catnap - view message

I get worse performance on a V2 viewer, but I don't that has to do with mesh, necessarily. I think there was a lot that was changed in/added to the code, most likely. It's important to remember that V2/V3 are different from V1 based ONLY on mesh capability. (And, in fact, many V1-based viewers now support mesh.) If you're worried about performance, perhaps you could first try a V1 viewer with mesh.

 

"I wonder if I've been changed in the night? Let me think. Was I the same when I got up this morning? I almost think I can remember feeling a little different. But if I'm not the same, the next question is 'Who in the world am I?' Ah, that's the great puzzle!" --Lewis Carroll , "Alice in Wonderland"

Posts: 4,168
Topics: 60
Registered: ‎09-16-2009

Re: what is the master plan with this mesh thing?

Reply to Ariel Vuissent - view message

V3.2+ is also a very different beast from anything before it.

My FPS shot up a -LOT- when 3.2 came out.

From something like 12-20 to 30-50...

 

Proportionate Shapes for Standard Sizes - best of both worlds. | Zion Kitty inworld
The gift of Jah is eternal life. - Romans 6:23
Bigotry has been "hiding" behind the "its your problem for getting offended" line for far too long.
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Posts: 452
Registered: ‎01-09-2011

Re: what is the master plan with this mesh thing?

Reply to MoiselleErin Teardrop - view message

I think she was using FS version of V3.

So is it LL version of V3 that might actually perform better than V2?

Honestly, I had never heard of mesh until V3 came out and builders started making some things out of it.

 

Miniature Erin says, "Avatars are people too!" She feels very strongly about this so don't call avatars "pixels on a screen" as to not aggravate her. Also, Miniature Erin is THE most precious avatar in SL.
Amethyst Jetaime
Posts: 3,127
Registered: ‎05-21-2009

Re: what is the master plan with this mesh thing?

Reply to MoiselleErin Teardrop - view message

Some people have jumped on mesh as the biggest thing to hit SL and think everything should be replaced with mesh.  However, even the Linden's have said that mesh isn't going to replace everything, just like sculpts didn't.  It will just be another option in the building/creating toolbox.  So far, there isn't a lot on the market compared to other things.  However as time goes on you will probably see more mesh items around. 

Mesh is supposedly less demanding on the servers for rendering, but it isn't necessarily going to save prims depending on the item. However  it may be that mesh builds will be able to have more detail and be designs that are not possible now.

I run one of the more advanced mesh viewers and a new high end computer.  I haven't noticed any real improvement in performance with mesh.  I have asked a lot of people that I personally know are RL pro techs about this and have had various opinions on it. It is true that mesh is more efficient in virtual reality worlds where content is limited to items created by pro's that know what they are doing or mesh content has to be submitted for approval before being allowed on the grid.  But SL is different.  The content here is a lot more numerous and varied and so much of what is available is created by non professionals and it isn't vetted for efficiency. 

Cost is another big factor to how fast it will be broadly adapted.  It cost a lot more to make things in mesh.  You need advanced 3D software to make it, you will have to invest a lot of time learning how to create with it if you don't already know how, and it cost a lot more to upload it into SL than anything else does. 

How much and how fast you will see mesh become the next big thing will depend on the market.  The market will be driven by how good the creators get with using it in terms of design and efficiency, whether it really is more efficient in terms of saving prims, if there is a noticeable positive effect on performance and the cost compared to non mesh items.  So it remains to be seen I think, although mesh is here to stay and you will see more of it.

If I were you I wouldn't jump ship yet.  In the meantime, try some of the V1 based viewers that have mesh capability.  Some of my friends with older computers have had good results with them.

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Perrie Juran
Posts: 4,935
Registered: ‎10-16-2009

Re: what is the master plan with this mesh thing?

Reply to MoiselleErin Teardrop - view message


MoiselleErin Teardrop wrote:

I think she was using FS version of V3.

So is it LL version of V3 that might actually perform better than V2?

Honestly, I had never heard of mesh until V3 came out and builders started making some things out of it.

 


Anymore at this stage of the game you have to check for yourself. 

The general consensus is that over all V3 (and V3 based viewers) will run slower than V2 but for the majority the difference will be negligible.

But there is still a large percentage of people where the difference can be sizable.

You can see extremes like Pussycat who gets a big improvement with V3 or like me who sees a 75% performance drop with any viewer based on V3 code.  So no one can really make an absolute statement.

Which leaves people in the position that they just need to try and then use what works best for them.

 

Posts: 4,168
Topics: 60
Registered: ‎09-16-2009

Re: what is the master plan with this mesh thing?

Reply to MoiselleErin Teardrop - view message


MoiselleErin Teardrop wrote:

I think she was using FS version of V3.

So is it LL version of V3 that might actually perform better than V2?

Honestly, I had never heard of mesh until V3 came out and builders started making some things out of it.

 


Actually at this point. Yes.

Firestorm is based on pre 3.2 - it does not yet have FUI. FUI for them is a major hurdle because it was a recoding of the UI... but that is also the breakpoint where V3 got its distinctive improved look over V2, and boost to both stability and speed.

Firestorm is working on getting this into their client. But until you read a set of release notes that says 'now has FUI' - it will still be behind to about October.

 

Proportionate Shapes for Standard Sizes - best of both worlds. | Zion Kitty inworld
The gift of Jah is eternal life. - Romans 6:23
Bigotry has been "hiding" behind the "its your problem for getting offended" line for far too long.
Getting started in Second Life | Getting good Body Proportions in SL | Rasta Music | Gallery
Posts: 4,168
Topics: 60
Registered: ‎09-16-2009

Re: what is the master plan with this mesh thing?

Reply to Amethyst Jetaime - view message


Amethyst Jetaime wrote:

Mesh is supposedly less demanding on the servers for rendering, but it isn't necessarily going to save prims depending on the item. However  it may be that mesh builds will be able to have more detail and be designs that are not possible now.


See the first link in my sig. :smileyhappy:

Its not the item that will determine whether or not mesh saves prims.

It will be the -size- you rez it at. So really only 'to-scale' folks will notice a prim savings for mesh, but that savings can be extreme; and they'll only notice this with items they can rez at their scale.

Over-scale folks, well, they can still benefit from mesh clothes - but rezzed items will hurt their tier...

 

Proportionate Shapes for Standard Sizes - best of both worlds. | Zion Kitty inworld
The gift of Jah is eternal life. - Romans 6:23
Bigotry has been "hiding" behind the "its your problem for getting offended" line for far too long.
Getting started in Second Life | Getting good Body Proportions in SL | Rasta Music | Gallery