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Strange prim going through body


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If you are using a fitted mesh capable version of your viewer and using ATI/AMD graphics and drivers, certain non-rigged mesh items may display as a long stretch which points to the region coordinates 0,0,0. If you observe such long spikes, then try:

  • Go to Preferences - Graphics and disable Hardware Skinning. This may result in a loss of FPS. Turn on the Statistics Panel using Ctrl Shift 1, disable Hardware Skinning and monitor your FPS. As this bug affects some non-rigged mesh items, and not all, you may determine that disabling Hardware Skinning is not worth the loss of FPS.
  • Update to Catalyst Drivers Version 14.4. if they are available for your graphics card. There have been reports that these drivers fix the bug. Visit this page for downloads.
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