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Last week, I had the great pleasure of attending several sessions in the business track at the Second Life Community Convention (SLCC). One of the most interesting panels, entitled, “Enterprise and Virtual Worlds: The Value Proposition,” happened on Saturday morning. The entire room joined in on a lively conversation about how to address our collective bosses' common misconceptions about Second Life and convince them that it’s not a game or a place filled with inappropriate content, but a powerful virtual workspace and collaboration platform.
Yes, we understand your need, as a virtual world and Second Life champion within your organization, to have more ammo to counter some of these arguments. In addition to the new Second Life Work microsite, focused exclusively on enterprises and governments in Second Life, we havet 5 case studies that showcase how IBM, NOAA, Navy, CIGNA, and Intel are benefiting from working inworld today, I've also crafted an open letter to your manager that tackles these misperception issues head on and helps to dispel the “fear factor” about Second Life.
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Hello <insert your manager's name here>,
Yesterday, when I mentioned that we should explore how working in Second Life can benefit us as a collaboration, learning, recruiting, and marketing tool, you raised several concerns that many enterprises and government organizations have about Second Life. I would like to share with you more information about how Second Life is a safe, secure, and powerful business tool we should consider using.
Second Life Solves Real Business Problems: Companies are using Second Life with good reason. With the drastic reduction to our travel budgets, and our teams scattered across many different locations, we need to look at more powerful collaboration technologies. Teleconference calls, video conferences, and web-based presentation sharing technologies are important, but they can’t do what Second Life can. In fact, the Wall Street Journal published a story today on “The Second Chance for Second Life,” focused on how large enterprises are working in Second Life and realizing tremendous ROI. I believe that we can yield a very positive return on our Second Life investment, as these companies have.
We Can Keep our Workspace and Data Secure: If we decide to get a private region, then we have complete control over who enters our area by tightly managing our access list. And, we can also keep our data secure. If you’re worried about putting our data on Second Life servers, then we can stream our presentations and content into Second Life instead of placing the data directly in the workspace. And, if we want to put a life-size prototype of our super-secret product in Second Life, then there are many creative ways we implement extra layers of security such as making it invisible unless we’re in the room. And, you might not know that nearly every branch of the U.S. military is using Second Life in some capacity and if they are comfortable working in Second Life, then that should ease our minds considerably. You can also check out articles on security in the Second Life KnowledgeBase: overview of Second Life security, voice chat privacy, configuring your corporate firewall for Second Life access, and how to create a secure space for a meeting
Second Life is the De Facto Leader in Virtual Worlds: There are several virtual world companies that are creating solutions for enterprises , but Second Life is the safest and best choice. Second Life is not only one of the oldest virtual worlds, originally launched in 2003, but it’s also the largest, most successful, profitable, stable, and growing at an impressive clip.
Roughly 20% of the Fortune 1000s are Working in Second Life Today: Second Life is not a game. Large, multi-national organizations such as Manpower, Microsoft, Amazon, and many others, are all working in Second Life right now—holding meetings or events, conducting training, creating simulations and prototypes, recruiting, marketing, and selling products or services. There are currently 5 case studies on the new Second Life Work microsite that detail how these companies have saved money, increased revenue, enhanced innovation, and raised brand awareness. You'll also find some great recent articles in the news section of the microsite.
The Adult Content is Contained: Second Life is a 3D technology platform that can accommodate all kinds of activities—for both work and play. Yes, there is some sexual content in Second Life, just as there is on the Internet or in any major city, but that doesn’t mean that it will inhibit our professional virtual lives or impact our reputation. In fact, Linden Lab has recently taken steps to move Adult content from the mainland to a separate continent and to filter Adult search results. These initiatives mean that those who wish to avoid Adult content in Second Life can do so just as easily as they can on the Internet at large.
Let’s Start Small and Build on Our Success: The good news is that getting started in Second Life is relatively inexpensive. We can start by renting space and when we’re ready, we can purchase our own private or public region for about the cost of a few days' rental of a real world meeting room. Then, we can purchase content already available from many sources in Second Life or get help from a Solution Provider to create a customized, branded space. Based on what we typically spend on travel in a given month, we’ll recoup our costs many times over very quickly. I have some ideas about how we can use the space to work on our current and upcoming initiatives. Once we get a pilot project started in Second Life, I have the feeling that we’ll find additional ways that we can use our 3D work environment.
Defining our Success Metrics is Critical: I understand that every dollar that we spend needs to quantifiably benefit our business. As you can imagine, there are different things that we can measure to track our success in Second Life. For example, if we decide to produce a virtual event, then it’s easy to calculate cost and carbon emission savings. In fact, ThinkBalm, an industry analyst firm, recently published a report about the Business Value of Virtual Worlds that has many examples of what different organizations have used as metrics. Take a look and then let’s discuss how we can define our own metrics of success.
I hope that I’ve addressed your primary concerns about working in Second Life, but I’m sure that you have plenty of questions. Feel free to explore the new Second Life Work microsite and then let’s contact the team at Linden Lab, the makers of Second Life, and find out how we can start working inworld, too.
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Of course, this letter just highlights a few points about how we can work together to dispel common misperceptions and successfully champion Second Life as a place where real work gets done. So, let’s use the comments area to continue the dialogue and suggest other ways we can help you get the good word out.
Big thanks to everyone who attended the session at SLCC and contributed to this post. More specifically, I would like to call out: June Peoples from Involve, Doug Thompson (SL: Dusan Writer) from Remedy and Metanomics, Jeff Barr from Amazon Web Services, Robert Bloomfield (SL: Beyers Sellers) from Cornell University and Metanomics, Peter Haik from Metaversatility, Glenn Fisher from Linden Lab, and Dan Parks from Virtualis.
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