Tyhe Posted February 1, 2013 Share Posted February 1, 2013 Hi I cant seem to find the script for a chalk board with colored chalk anyone know where it can be found? an isnt it just partical system? 1 Link to comment Share on other sites More sharing options...
Darkie Minotaur Posted February 1, 2013 Share Posted February 1, 2013 First of all: This isn't a forum to ask for scripts, but for getting help or discussing scripting issues. If you are looking for a script, go to Wanted Now, if you want to write such a script but don't know how to go about writing this script, you should tell us, what such a script should do. 1 Link to comment Share on other sites More sharing options...
Bakuza Thespian Posted February 23, 2013 Share Posted February 23, 2013 That was one of my first scrips! =D I have a simple "chalk board" that has a color pallete at the side, just select your color and draw. The lines are temp prims so they disapear after about a min, but it doesn't take up all the prims on your land =P One sec while I go fine those scripts.. EDIT: This most likly isn't the "best" way to do this, but it works. The Board Drawing Script: Place in same prim as Line object vector s;vector f;vector r;vector last;rotation n;float dist;vector color;list parts;line(){ s = llDetectedTouchPos(0); r = (s+f)/2; n = llEuler2Rot®; dist = llVecDist(s,f); llRezObject("line",r,ZERO_VECTOR,n,0); llSleep(.02); llSay(5,(string)llGetOwner() + "|<.05,.05," + (string)dist + ">");llSleep(.02); llSay(4,(string)llGetOwner() + "|" + (string)color); llSleep(.02); llSay(6,(string)llGetOwner() + "|"+ (string)s); f = s; }default{ changed(integer change) { if(change & CHANGED_OWNER) { llResetScript(); } } state_entry() { llMessageLinked(LINK_SET,1,"reset",NULL_KEY); llListen(0,"",llGetOwner(),"");}link_message(integer sender, integer channel, string message, key id) { if(channel == 1) { color = (vector)message; } } listen(integer channel, string name, key id, string message) { parts = llParseString2List(message,["."],[]); string cmd = llToLower(llList2String(parts,0)); string cmd1 = llToLower(llList2String(parts,1)); if(cmd == "set") { color = (vector)cmd1; llSay(0,"new color " + (string)color); } } touch(integer mum) { line(); } touch_end(integer num) { llResetScript(); }} The "Line" Script: Place it in a small prim named "Line" and make it a temp prim and place that in the board with the Drawing script list parts;default{ state_entry() { llListen(5,"","",""); llListen(4,"","",""); llListen(6,"","",""); }listen(integer channel, string name, key id, string message) { parts = llParseString2List(message,["|"],[]); string cmd = llToLower(llList2String(parts,0)); string cmd1 = llToLower(llList2String(parts,1)); if(cmd == llGetOwner()) { if(channel == 5) { llSetScale((vector)cmd1); } if(channel == 4) { llSetColor((vector)cmd1,ALL_SIDES); } if(channel == 6) { llLookAt((vector)cmd1,20,.1); state lock; } } }}state lock{ state_entry() { llListen(0,"",llGetOwner(),""); } listen(integer channel, string name, key id, string message) { if(message == "clean") { llDie(); } }} Color selector script: place in a colored prim and link it to the board (may be used multiple times in multiple colored prims) vector c;default{ touch_start(integer total_number) { c = llGetColor(ALL_SIDES); llMessageLinked(LINK_SET,1,(string)c,NULL_KEY); }} Current Color script Visual: Put in any prim and link it to the Board, this script shows your currently selected color vector c;default{ link_message(integer sender, integer channel, string message, key id) { if(channel == 1) { if(message == "reset") { c = llGetColor(ALL_SIDES); llMessageLinked(LINK_SET,1,(string)c,NULL_KEY); } else { llSetColor((vector)message,ALL_SIDES); } } }} Link to comment Share on other sites More sharing options...
Tyhe Posted March 5, 2013 Author Share Posted March 5, 2013 oh man, thank you your rock bakuza ), awesome Link to comment Share on other sites More sharing options...
KS Moonites Posted May 25, 2013 Share Posted May 25, 2013 hi, could u show me how to run it? ty!!! Link to comment Share on other sites More sharing options...
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