Flapman Posted July 17, 2014 Share Posted July 17, 2014 Hello all, I am in the process of building some wall components and will have them mapped with 4 materials and 4 UV'd textures (creating a potential for 16 combinations). I need something that will allow the user to change these textures via a changer. I know there are quite a few options out there and wanted to see if anyone could recommend the best.Thanks in advance,A Link to comment Share on other sites More sharing options...
Qie Niangao Posted July 17, 2014 Share Posted July 17, 2014 Actually, this may be an opportunity for you to contribute a whole new texture-changing script, now that we have material maps to work with. I'm guessing there really aren't any in the library yet that manage materials because those properties are only recently script-accessible. It's not immediately clear from your post whether you're manipulating normalmaps or specularmaps, in addition to the diffuse texture, but I'd think there'd be use for both. Link to comment Share on other sites More sharing options...
Flapman Posted July 17, 2014 Author Share Posted July 17, 2014 HI there, Actually I can see that as huge benefit too. I usually combine diffuse, normal and spec as one linked/synced set of textures. To be able to switch between the images in the object library would be great. Unfortunately, I know nothing about LSL scripting so would need a scripting wizard to help with that. ~A Link to comment Share on other sites More sharing options...
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