Jonna Korhonen Posted August 16, 2011 Share Posted August 16, 2011 Anyone know when the basic shader problem is gonna resolve? I've seen a few jira entries that are set to "resolved" and the problem still exists. sculpted prims dissapear and or show up as black blotches on myself and other avatars. Anyone have a clue?Second Life 2.8.1 (237758) Aug 4 2011 14:15:58 (Second Life Release)CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2660.01 MHz)Memory: 4088 MBOS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)Graphics Card Vendor: NVIDIA CorporationGraphics Card: GeForce GTX 260/PCI/SSE2Windows Graphics Driver Version: 8.17.0012.8026OpenGL Version: 3.3.0 Link to comment Share on other sites More sharing options...
Madeline Mysterious Posted August 29, 2011 Share Posted August 29, 2011 Same problem for me too. It worked from 2005 to 2011 early some point for me acrross 100s of computers but now it doesn't work. I can't use quad sli or anything in SL. It's the only game that doesn't run and it's such a low end piece of junk game implimenting features that existed in other games more than half a decade ago. Kind of fed-up with SL crashing lately, basic shader, multi-core issues on MANY computers, SLI issues etc. I work on games so I don't need the driver lecture. I'm above and beyond that, and just angry at the performance, or lack of performance SL had this past year. No I don't use Phoenix or want to. Link to comment Share on other sites More sharing options...
CappinJack Mubble Posted April 20, 2012 Share Posted April 20, 2012 Heck my basic shaders turn up as a bright glow on the sl viewer and if i turn it off then i see no green grass...Any ideas how to help me? Thanks GypsyWolfen Link to comment Share on other sites More sharing options...
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