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basic shaders still borked


Jonna Korhonen
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Anyone know when the basic shader problem is gonna resolve? I've seen a few jira entries that are set to "resolved" and the problem still exists. sculpted prims dissapear and or show up as black blotches on myself and other avatars. Anyone have a clue?

Second Life 2.8.1 (237758) Aug  4 2011 14:15:58 (Second Life Release)

CPU: Intel(R) Core(TM) i5 CPU         750  @ 2.67GHz (2660.01 MHz)
Memory: 4088 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 260/PCI/SSE2

Windows Graphics Driver Version: 8.17.0012.8026
OpenGL Version: 3.3.0

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  • 2 weeks later...

Same problem for me too. It worked from 2005 to 2011 early some point for me acrross  100s of computers but now it doesn't work. I can't use quad sli or anything in SL. It's the only game that doesn't run and it's such a low end piece of junk game implimenting features that existed in other games more than half a decade ago. Kind of fed-up with SL crashing lately, basic shader, multi-core issues on MANY computers, SLI issues etc.  I work on games so I don't need the driver lecture. I'm above and beyond that, and just angry at the performance, or lack of performance SL had this past year.  No I don't use Phoenix or want to.

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