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Luc Starsider
Posts: 3,103
Registered: ‎01-22-2010

Re: Second Life for iPad and iPhone

Reply to Shockwave Yareach - view message

I've used Pocket Metaverse for a while, myself, and had no issues with it. It is a bit unstable sometimes, but aside from that; no issues.

Yes, it is mostly for chatting and IM'ing. Not something you use for moving around unless you absolutely have to. 

I like tha idea of the glasses. Sounds like a really good idea. Drop me a notification if and when you have them finished, and I'll be right there - wherever your store is - to buy them.

- Luc -

Need a laugh? Watch this.
Monti Messmer
Posts: 1,153
Registered: ‎09-22-2009

Re: Second Life for iPad and iPhone

Reply to Joseph MacAlpine - view message

Like it or not that is the future.

Please leave that silly comments about overpriced whatever.... No one watches porn if you ask friends but they make billions each year !

This wouldn´t only be for the iPhone, the mobile market is getting bigger than the PC market.

No matter which manufacturer, a small version of SL could run on the newest mobiles.

There was a software to connect to a running SL on your PC, bit like one here allready said. Render on a server or in the "cloud". 

Stay calm - Just smile and wave
Kascha Matova
Posts: 382
Topics: 3
Registered: ‎02-09-2010

Re: Second Life for iPad and iPhone

Reply to Monti Messmer - view message


Monti Messmer wrote:

Like it or not that is the future.

Please leave that silly comments about overpriced whatever.... No one watches porn if you ask friends but they make billions each year !

This wouldn´t only be for the iPhone, the mobile market is getting bigger than the PC market.

No matter which manufacturer, a small version of SL could run on the newest mobiles.

There was a software to connect to a running SL on your PC, bit like one here allready said. Render on a server or in the "cloud". 


And when Apple decides to deny entry for the program to the App Store due to their usual preoccupation with owning their customers entire brainwave process? What then? A SecondLife app will never see the light of day in the App Store. Too much to see that is out of Apple's control.

I've been analyzing your posts, and I'm fairly certain I could replace you with a shell script of five lines or fewer.
Cali Souther
Posts: 600
Registered: ‎10-15-2010

Re: Second Life for iPad and iPhone

Reply to Joseph MacAlpine - view message

I am confused because,  I thought we could no longer "vote" for Jira's???

For me, personally - the screen on my ipad is too small to try and run SL.  

I'm thinking of getting an even bigger screen for my home pc,  so I can see more more more !!

 ...  but,  I can get IM's via email,  and visit the forums on my ipad- and that's good enough for me. 

Good luck!  Maybe in time.   - tho,  I agree it might not fit into Apple's idea of controllable.  ;-)

~ "The most wasted of all days is one without laughter." ~e.e. cummings
Hitomi Tiponi
Posts: 1,163
Topics: 11
Registered: ‎02-10-2010

Re: Second Life for iPad and iPhone

Reply to Monti Messmer - view message

 


Monti Messmer wrote:

No matter which manufacturer, a small version of SL could run on the newest mobiles.


No it can't.  One day it may do when mobile devices become more powerful, but not now.  There are netbooks that can run sl - but forget it with phones and tablets, no matter how many cores they have.

 

Starlight - a brighter future for Viewer 3 and TPVs


Honored Resident
Suki Theas
Posts: 13

Re: Second Life for iPad and iPhone

Reply to Hitomi Tiponi - view message

The web viewer beta proves you could run sl on an ipad or iphone. 

Recognized Member
leliel Mirihi
Posts: 967

Re: Second Life for iPad and iPhone

Reply to Suki Theas - view message

The web viewer is running on a server and streaming a video to you. You can view it on anything made in the last 10 years. I hope LL can figure out a way to pay for it tho, 'cause cloud rendering doesn't come cheap.

Honored Resident
Torian Carter
Posts: 44

Re: Second Life for iPad and iPhone

Reply to Joseph MacAlpine - view message

If you want to keep your password 100% safe then you will not be wanting to ever use SL from ANY wireless device.

Jean Horten
Posts: 439
Topics: 4
Registered: ‎02-23-2010

Re: Second Life for iPad and iPhone

Reply to Monti Messmer - view message

So, here is another silly comment:

Are there really people out there who pay hundereds and hundereds of $/€, whatever currency to buy a functionally limited ( no flash enabled), content controlled device just to consume internet content and tweet about their latest digestive problems?

Lokking at all the Apple moble devices, I have to say: You get much more value and functionylity for money elsewhere.

And remember: SL uses adult content for age verified avatars, this is something that will never be available officially on any Apple product, Apple censors and controls content on their devices in some content nazi style.

The app for a very popular german newspaper (Bild-Zeitung) is not allowed to show naked breasts by apple. If you buy the print version of that paper then there are some naked breasts in that paper.

Always wondered what the 'i' in many apple product names would mean, now i know, 'i' is for 'idiot'.

Jeannie

 

My Name is Jean Horten, not jean.horten !!!
Honored Resident
Cobra Klamath
Posts: 7

Re: Second Life for iPad and iPhone

Reply to Joseph MacAlpine - view message

Believe it or not there is actually a way you can do this right now, full graphics and sound and everything, via an app called Splashtop Remote. Yes its another remote control program like Logmein or VNC so you'd need to have your SL PC running and configure some port forwarding if you want to access outside your local lan (although they have an experimental feature out in the latest release that does away with the port forwarding).

Now your SL PC will have to be decently fast to do this, but if you've got a PC that runs SL fairly well, you won't believe the performance you get from this. On my local lan I can move around with full graphics with almost no noticeable lag on my 1st Gen Ipad, and I hear its even better with an Ipad 2. It also works just fine tethered to my 4G T-Mobile phone, somewhat choppier but still very playable. I haven't tried it from a remote LAN but if it works on 4G I imagine it would be just fine on a remote lan.

More good news, as I said above it also forwards all sound to your ipad so you can hear SL music. I don't know if it works with voice, I have no idea if it forwards sound back from your ipad's mic to SL but I'd be interested to hear if anybody trys this. The best part is that its only around $5 or so (It may have gone up to $7 since I bought it), and you can get a free trial version that disconnects you every 5 minutes, so you can try it before you buy it.

Oh, it should also work fine on an iphone too, and there is an android version as well (although the Android version needs some work. It works, but its way behind the IoS version).

Good luck, hope this works for you guys as well as it does for me!

Cobra

P.S. And no I don't work for splashtop or anything, I just think its a very cool app and would like to see it supported so they keep improving it.