- Forums
- :
- Technology Forum
- :
- Second Life Server
- :
- Re: Deploys for the weeks of 2012-11-12, 2012-11-1...
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic to the Top
- Bookmark
- Subscribe
- Printer Friendly Page
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Qie Niangao - view message
11-16-2012 08:49 AM
Qie Niangao wrote:The "could not find agent to stop animation" thing is a relatively common script bug (especially in linked poseballs) but would warrant attention if you're seeing it repeatably in objects that behaved correctly before under the same conditions.
About the items that aren't allowing script reset, just to be sure: they have mod permission, right?
Getting back to this. Yes it continues to repeat itself in objects that were previously working correctly. And it is several items I own. A few are NO MOD so yes, I can't reset the scripts. It's kind of dumb that you can't do that in NO MOd items but I guess there are technical reasons for this. I've also encountered a couple of times the first thing I had to do after rezzing an item was reset the scripts in order to kick start it. Whether it is of relevance, I live on a main channel SIM.
EVERYTHING YOU WANTED TO KNOW ABOUT SECOND LIFE BUT WERE AFRAID TO ASK
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Perrie Juran - view message
11-16-2012 08:53 AM
Hi,
Actually you can normally reset scripts that are no mod after you click open you just can't view the contents.
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Maestro Linden - view message
11-16-2012 09:59 AM
You can reset scripts that are no mod. BUT, you can't reset scripts that are *inside* no mod objects.
As for Things corrupting, I haven't see that. But I do know the "Recompile" feature on viewers doesn't work as it used to, since compiling was moved server side. I think it only works when a script is full perms.
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Darien Caldwell - view message
11-16-2012 10:01 AM
you're right my bad
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
[ Edited ]
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Maestro Linden - view message
11-17-2012 08:16 AM - edited 11-17-2012 08:18 AM
I have also, over the last month or 2 been seeing strange script behaviour. I'm a scripter / builder that builds fighting sail ships.
A few times i've had to completly delete a script from an object and drop a totally fresh copy because it either fails to display the script when you edit it or won't compile.
Also, After region crossings, i've had several people reporting problems with the ships generating an animation permissions error despite there being a call to llGetPermissions() immediatly before every llStartAnimation command and llStopAnimation command.. It's not consistant, and only a few people have been affected, and that's despite the script skipping all animation supdates for 3 seconds after a region crossing.
I haven't been able to re-create any of the slightly odd script behaviour consistantly so i feel filing a JIRA would be useless as it would get closed with an unable to re-create message, but i definatly feel something is going on. Hopefully with enough people talking togeather about it we'll be able to pin down what's happening, whether it's a strange server / asset server problem or an LSL bug somewhere, or even our scripting that's at fault!
Amber
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Amber Murfin - view message
11-17-2012 09:25 AM
Re: Deploys for the weeks of 2012-11-12 , 2012-11-19
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Maestro Linden - view message
11-17-2012 02:32 PM
Twice today(Sat 17th) while working (terraforming, taking up prims) on two of my neighboring homesteads ..South Farthing & Eryn Vorn ... both regions would alternate appearing, disappearing...then I'd crash. When I relogged and came back in, the sim hadhad rolled back..with prims in place and terraform reversed. This happened twice withing 30 minutes.The navmesh was rebaked each time after terrarforming. Since the rollover on Tuesday, I've notice all 11 sims in my island estate appearing/reappearing ....since the rollover of 11/6... but never the problem of crashing/auto rollback upon returning until 11/13. Hope this info helps for the next rollover of the SL servers..

