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Deploys for the week of 2013-11-11


Maestro Linden
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Second Life Server (main channel)

No deploys are scheduled for the main channel this week.

  

Second Life RC BlueSteel and RC LeTigre:

The BlueSteel and LeTigre channels are on a new project.  This project includes some under-the-hood changes for the experience tools project.

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/13#13.11.01.283291

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/13#13.11.01.283291

Scheduled Wednesday 2013-11-13 07:00-10:30 PST

 

Second Life RC Magnum:

Magnum is on a new server maintenance project this week.  This project fixes some bugs (including a high profile vehicle crossing bug), and also includes some changes around script behavior.

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/13#13.11.08.283649

Scheduled Wednesday 2013-11-13 07:00-10:30 PST

 

We will be monitoring this thread as the code gets released, so feel free to note any observations you have about the server updates.  If you have a specific bug you'd like to report, please file a Jira

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What should we expect when testing out the BUG-4152 fix? I assume Magnum-to-Magnum is supposed to be fixed, but how about other to Magnum, or Magnum to other? I'm guessing that at least one of those two will probably still be open to the problem (along with other to other of course!)?

 
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The vehicle crossing bug that was fixed was BUG-4152.  I have a description of this bug in a previous forum posting: 

http://community.secondlife.com/t5/Second-Life-Server/Deploy-for-the-week-of-2013-10-21/m-p/2280101/highlight/true#M12343

With this fix deployed to the Magnum channel this week, it should be fixed whenever the vehicle is exiting a Magnum region (the version the destination region is running does not matter).

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This weeks restarts seem to have fixed some problems in the Le Tiger servers but created or made some much worse.  On the plus side memory allocation and some lag is greatly reduced, but on the negative side ports and the rezzing resultiong from ports have created new sources of lag.  Also there is an increasing incidence of teleports failing and leading to crashed and these are beginning to cause major problems on login, for instance gestures not loading and creting more crashes, inventory problems, and very slow log ins in general. 


Overall while the restarts led to some improvement in specific problems, it, the process or in the process of the adjustments made after the restart created more and worse problems.  Upon relfection my guess is that the problems result not from the restart code but from some of the adjustments made after this code was put in effect and we thus have another case of one faction of LL undoing the good that another has accomplished.  Hopefully these problems will be fixed soon and thing will return to normal for if this continues their will be a continued drop in online numbers of longterm players and a further drop or worse in the overall SL economy.  To be blunt things have reached the point where people cannont abscorb many more problems and disasters and if they continue to mount even more will be forced to leave or consider leaving sl and this LL cannot afford if they have any intention of keeping Second Life viable.

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