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Re: Deploys for the week of 2012-08-06
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Reply to Pandorah Ashdene - view message
08-08-2012 09:52 AM
To Everyone complaining about vehicles on Pathfinding:
https://jira.secondlife.com/browse/SVC-8048
Do some reading. The changes needed to make your vehicle work are there.
Re: Deploys for the week of 2012-08-06
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Reply to Darien Caldwell - view message
08-08-2012 10:17 AM - edited 08-08-2012 10:47 AM
@Darien
Sad to say, Darien that SVC-8048 actually is more a littany of what is NOT working to fix cars rather than what IS.
However....I have noticed, to my considerable surprise that some vehicles which I had expected to be utterly borked, due to their interactions with SL ground, seem perfectly OK. Probably indicates my understanding of the SL Physics engine is woefully inadequate.
One thing that I HAVE seen and that is a serious issue in its own right is that on Pathfinding sims there is an issue where terraforming is open by default. That strikes me as being a griefers' charter.![]()
Edit after restart:
erm, Oskar, LeTigre DID get Pathfinding and Havok 7 didn't it? I have to say that there seems so little impact I don't quite believe it.
I used to be indecisive...now I'm not so sure.
Re: Deploys for the week of 2012-08-06
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Reply to Oskar Linden - view message
08-08-2012 10:31 AM
Just reported by a customer, reproduced by me and my manager: Unlink any prim in a house, the phantom child script in sculpts stops working, sculpts go non-phantom.
Now, is there any point in making a JIRA for this?
Re: Deploys for the week of 2012-08-06
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Reply to Darien Caldwell - view message
08-08-2012 10:43 AM
Darien Caldwell wrote:To Everyone complaining about vehicles on Pathfinding:
https://jira.secondlife.com/browse/SVC-8048
Do some reading. The changes needed to make your vehicle work are there.
That's all fine and dandy except all the Vehicles I own are NO MOD.
I am all for innovation and improvement, but at what cost? We all know Linden Lab wants to grow, but again, at what cost? Consider this thread and what this Merchant is going to have to deal with now. http://community.secondlife.com/t5/Second-Life-Ser
But I guess it was all MY FAULT for purchasing NO MOD vehicles and it was all that MERCHANTS fault for selling his air craft NO MOD.
Yeah right.
Maybe there is a solution to both my problem and the above Merchant's, BUT IT SHOULD HAVE BEEN IN PLACE before this went live on the Grid. Same as with Mesh Clothes. The Deformer should have been in place before Mesh went live on the Grid. Now we are stuck with Alphas all over the grid that don't always work the way people think they are working.
Sorry, but in their short sightedness it appears that the Lab is missing the bigger picture. Unless what they are wanting to do is start Second Life all over again from scratch with a completely new user base.
Again, I am all for innovation and improvements. I am not saying that I am not. The question is at what cost? Is losing the good will of so many current Residents worth it?
EVERYTHING YOU WANTED TO KNOW ABOUT SECOND LIFE BUT WERE AFRAID TO ASK
Re: Deploys for the week of 2012-08-06
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Reply to Oskar Linden - view message
08-08-2012 11:04 AM
well another fine mess we are now in with vehicles not working well on the new terrain read this it explains the whole issue and why its happening and why we probally wont ever find a fix. say good bye to off road driving in secondlife https://jira.secondlife.com/browse/SVC-8117
Re: Deploys for the week of 2012-08-06
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Reply to Oskar Linden - view message
08-08-2012 11:19 AM
Oskar
For the Love of Little Green Apples: DID LeTigre get Pathfinding today or not?
Not for the first time I find that the server version that we (Sim 9123 Woods of Heaven RC LeTigre) see our viewers reporting has no release notes.
I am trying to determine whether or not we now have Pathfinding together with Havok 7 physics on LeTigre, or not.
Please, we need this information if we are to make rational judgements as to whether or not to disable Pathfinding on our sim.
I used to be indecisive...now I'm not so sure.
Re: Deploys for the week of 2012-08-06
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Reply to Ayesha Askham - view message
08-08-2012 11:24 AM - edited 08-08-2012 11:26 AM
Are there some directions on how to disable Pathfinding?
ETA Found it http://phoenixviewer.blogspot.ca/2012/08/pathfindi
Re: Deploys for the week of 2012-08-06
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Reply to Pamela Galli - view message
08-08-2012 11:28 AM
@Pamela
I got my info on disabling Pathfinding from the Phoenixviewer Blog:
Disabling can be done from the debug Console of any viewer. Setting paths and "optimising" can only be done using the LL Beta viewer.
I used to be indecisive...now I'm not so sure.
Re: Deploys for the week of 2012-08-06
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Reply to Ayesha Askham - view message
08-08-2012 11:30 AM
Thank you Ayesha!
Re: Deploys for the week of 2012-08-06
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Reply to Oskar Linden - view message
08-08-2012 11:45 AM
Hi Oskar,
While many of the problems with vehicles used on Pathfinder have been addressed to help with older created cars, there remains a few issues that need serious attention for newer Mesh cars. As per SVC-8048 I have discovered that if a builder uses at least 4 contact points with linden ground where all 4 are set to Convex hull the car will not sink. A single prim does not appear to have the buoyancy to ride above the edge of the land no matter what the size of the prim.
For those that run race tracks, we've found that volume detect is handled in a much different way. When a collision occurs between a physical vehicle and a prim that uses llVomumeDetect prim, size matters. For example if a prim that measures 0.5m x 1.0m x 10.0m is used it will randomly trigger a collision event (PATHBUG-156) making the car suddenly jump or veer off to one side. A fix for this for now is to make the prims as small as possible, such as using a 0.05m x 0.05m x 10.0m prim size instead of the above. Another option is to drive over instead of through the prim.
I've spent most of the last month testing and creating fixes instead of building new projects. Although I think that pathfinder is a great idea I have to ask why was it rolled out to the main with 12 major bugs still unsolved? What do we, as builder, tell our irate customers that have spent their money on products they can no longer use and blame us for the problem? My last question is that LL feels that it is only a small percentage of cars are affected, what constitutes a small percentage? I have myself sold almost 10,000 cars over the last 4 years and I'm considered small time. I really feel for those that have purchased no mod cars that are totally useless and won't be upgraded.

