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Deploys for the week of 2011-05-16
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05-16-2011 05:22 PM - last edited on 05-19-2011 10:57 AM
Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-16-2011 05:30 PM
Cannot wait! (gets excited)

Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-17-2011 05:17 AM
Oh joy...
schöner Götterfunken, and all that, but I'd be willing to settle for better sim crossings.
I could well do without the excitement.
Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-17-2011 06:48 AM
Mesh-prep, does this mean we are getting 64 m prims as first step or just some backend work first?
Re: Deploys for the week of 2011-05-16
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Reply to WolfBaginski Bearsfoot - view message
05-17-2011 08:17 AM - last edited on 05-17-2011 08:22 AM
are you still seeing lots of problems with region crossings? My own experience is that they are vastly improved... less rubberbanding, less pausing on the region when overloaded avatars enter, etc. still not quite as smooth as pre point to point TP, telehub days, but I don't think anyone wants a return of that (well ok, maybe the vehicle enthusiats might) =)
I know some users with 20+MiB os script load are still seeing low responsiveness from their scripted items after TP, but even that's improved over previous situations where those same avatars would often bounce or disconnect. If you're seeing something else, please report with details.
ETA:
I think it means back end support for mesh objects, code to support encroachment tools, and a switch for them to throw when they enable bigger prims.... but that's just a guess. But that's still exciting (to me anyways), because it means it's all that much closer to arrival (and means I need to update some of the logic on my freebie resizer script)
Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-17-2011 08:19 AM
Having the Snack sims is a great idea. And i think we should keep them in the future too. It is lot more comfy to do testing of future server versions on the main grid.
Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-17-2011 08:41 AM
We had some intermittent server issues with the rolling restart today and made the decision to halt the roll and set the grid back to the stable trunk version. I'll post more details as I have them.
__Oskar
Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-17-2011 08:48 AM - last edited on 05-17-2011 08:50 AM
Hmmm. The Grid Status page says the rolling restarts are completed, but my mainland main server channel region did not restart and is still running last week's code (the region is Joffy). EDIT: Nevermind, I just read Oskar's post.
As far as sim crossings are concerned, they do seem better for full sim regions, but homestead mainland regions (which is the bulk of the Linden protected water sims) has problems. It seems to me that if they sit unused too long, they get swapped out to disk. When I try to enter a rarely used homestead sim, sometimes the time dialation goes to .01, and by the time the sim recovers your avatar has been separated from the vehicle you were on.
Once the region is back into the server's memory, things are usually ok for a while, but it isn't long before the same problem happens again.
I think this is happening because too many homestead regions are getting stuffed into one server, and something has changed causing them to use more memory than they used to. If anyone else has noticed this, please chime in.
Re: Deploys for the week of 2011-05-16
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Reply to Oskar Linden - view message
05-17-2011 10:52 AM - last edited on 05-17-2011 10:53 AM
I have been seeing, what look like, random disconnects from the asset system.
Issues ranging from, objects rezzed inworld that no one can delete, return, etc. (These lost objects even survive sim restarts and bypass parcel return.) ... to very odd outfit behavior.
This morning while putting an outfit together i started getting "failed to rez" warnings while trying to wear attachments. Eventually i relogged and found that i had lost an hours worth of edits on the outfit. I was wearing all the attachments i put on, but non of the resizing or location changes stuck.
The other day, we went out for a drive in Bay City. When we were done, not One of us could pick up our vehicles. Some said they were returned via parcel return, none really were returned though.. I went back last night and found not only my vehicle was still there, but that there were 100+ copies of it, all in the exact same location. I tried everything to pick them up, eventually i slid them into the neighboring sim.. and crashed the sim Badly! (Weston)
Not sure if these observations help at all.
I would suggest, though, that if anyone does see this "failure to rez" warning while getting dressed, to relog, so as to not waste too much time.
Re: Deploys for the week of 2011-05-16
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Reply to Alisha Matova - view message
05-17-2011 11:08 AM
Alisha Matova wrote:Issues ranging from, objects rezzed inworld that no one can delete, return, etc. (These lost objects even survive sim restarts and bypass parcel return.) ...
https://jira.secondlife.com/browse/SVC-6905
It's ghost prims on steroids, presumably on some revenge mission and now openly taunting us by being visible and harder to remove!

