- Forums
- :
- People Forum
- :
- Role Play
- :
- SL "Player housing, guilds, and cities" Project.
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic to the Top
- Bookmark
- Subscribe
- Printer Friendly Page
SL "Player housing, guilds, and cities" Project.
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
02-22-2012 03:58 AM
I was taking a trip down memory lane and reading the Star Wars Galazies Wiki when I came upon the following section:
"
Player housing, guilds, and cities
Characters can erect, own and decorate a variety of buildings, including houses, cantinas, theaters, hospitals, guild halls and city halls. These buildings, when grouped, can be organized into cities. Players hold elections via ballot box for Mayor. Elected mayors grant city members certain rights to place structures within the city and disallow the use of various civic structures by individual players as needed. Elections are held every three weeks. If another player wishes to run for mayor they can add their name at any time to the ballot box to run against the incumbent. As cities grow in population, they become eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planet maps alongside canonical cities such as Theed and Mos Eisley
The gameplay design encourages realistic social institutions such as a dynamic player economy and other real-life social phenomena like a complicated division of labor. According to Star Wars Galaxies and the Division of Labor, the division of labor in Star Wars Galaxies around April 2005 produced in-game results similar to those in real life. Galaxies' original game design socialized players to specialize their characters by mastering one or two professions, and to join guilds, in which players relate to one another primarily in terms of their professions (e.g.: "I am the weaponsmith, so I make weapons for the guild") — just as in real life, people are tied to one another by organic solidarity."
After reading this I thought, SL could really benefit from a sstem like that. Especially since there seems to be very few real communities in sl.
If you would like to team up with me and anyone else that responds to this post to try and make this a reality in SL please private message me VIA the forums if possible, or in game if neccessary.
Re: SL "Player housing, guilds, and cities" Project.
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Usive - view message
02-22-2012 05:26 AM
There are loads of RP sims in SL. All you have to do is start searching for them. If you don't find one you like, gather your friends and start another one. Meanwhile, what is this post doing in the LSL Scripting forum?
Re: SL "Player housing, guilds, and cities" Project.
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
Reply to Rolig Loon - view message
02-23-2012 04:19 AM
My appologies for the wrong section. I have trouble with deciding where to post certain topics.
I believe I need to clarify, I know that there are already cities in sl,
What I am suggesting is different in that you use a prebuilt city template (with varrying design options and such) that allows you to expand your city as the population grows. So say you go from 10-20 residents, this could allow the city to go from dirt to paved reads, or add a public building, etc.
Essentially a city in a box system

