Jump to content

Xenomorph Rigg Avastar [Crossed Hands]


VulpesVulpes666
 Share

You are about to reply to a thread that has been inactive for 3381 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

The SL Importer unfortunately always uses a human stand pose for displaying your rigged meshes. Your creature has its arms bended by about 90 degrees relative to the human pose. That's why the default stand pose now crossed arms on your creature.

You proceed as follows:

 

  1. Ignore the crossing of arms and import the creature to SL
  2. In Avastar create a stand pose and export this (either as .bvh or .anim file)
  3. Import the pose to SL
  4. Now play the pose and see that your creature now stands correct.
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3381 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...