MckenzieKy Posted August 10, 2014 Share Posted August 10, 2014 Hello , I've been trying to teach my self in blender / Avastar , How to make mesh and rig it. I am having great difficulty in getting even weighting around the arms , Ive tried adding weights bluring them and i just seem to make it all worse.I was hoping someone could maybe tell me which weights are wrong? do i have too much of one or not enough?. Ive included screan shots of the problems and my mesh. I rig clothing to a child avatar. http://gyazo.com/a8022e882e6fc013f53389b0a716408dhttp://gyazo.com/9af3014a8b31b625d2de4791bf924f5ahttp://gyazo.com/c94e4a0d463f855193accc65ebba799ahttp://gyazo.com/4212b17931a849c9f5b308a02ef1ffa1http://gyazo.com/d8607d22057d1951824c7c816034ce61http://gyazo.com/3ae8e338137edb16c499c947426c2f9a There's the screan shots of the chest , shoulder and collar Id appriciate any advice. Thnak you :) Link to comment Share on other sites More sharing options...
Medhue Simoni Posted August 11, 2014 Share Posted August 11, 2014 I don't think I can give you specific advice, but just that it takes time to get the hang of weighting. I'd turn off Textured Solid when weighting. It makes it hard to see the weights. I'd also turn on wire in the object tab in properties, so you can see where your verts are. In some of the real problem areas, I'd pull some of those vertices out a little more from the body too. I made a video recently, that does show some of the things I mentioned, but it is not going to show you how to weight better. Link to comment Share on other sites More sharing options...
MckenzieKy Posted August 12, 2014 Author Share Posted August 12, 2014 Thank you so much for your advice and replying to my post! I will watch your video and follow the advice you gave. Link to comment Share on other sites More sharing options...
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