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Weighting advice needed please


MckenzieKy
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Hello , I've been trying to teach my self in blender / Avastar , How to make mesh and rig it. I am having great difficulty in getting even weighting around the arms , Ive tried adding weights bluring them and i just seem to make it all worse.

I was hoping someone could maybe tell me which  weights are wrong? do i have too much of one or not enough?. 

Ive included screan shots of the problems and my mesh. I rig clothing to a child avatar. 

http://gyazo.com/a8022e882e6fc013f53389b0a716408d

http://gyazo.com/9af3014a8b31b625d2de4791bf924f5a

http://gyazo.com/c94e4a0d463f855193accc65ebba799a

http://gyazo.com/4212b17931a849c9f5b308a02ef1ffa1

http://gyazo.com/d8607d22057d1951824c7c816034ce61

http://gyazo.com/3ae8e338137edb16c499c947426c2f9a

 

There's the screan shots of the chest , shoulder and collar 

Id appriciate any advice. Thnak you :) 

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I don't think I can give you specific advice, but just that it takes time to get the hang of weighting. I'd turn off Textured Solid when weighting. It makes it hard to see the weights. I'd also turn on wire in the object tab in properties, so you can see where your verts are. In some of the real problem areas, I'd pull some of those vertices out a little more from the body too.

I made a video recently, that does show some of the things I mentioned, but it is not going to show you how to weight better.

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