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Using Maya 2013 Can Someone Explain ?


tuneuout
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It looks like some or all of your faces are pointing the wrong way.  It is hard to tell from the photo.  I am not sure what I am looking at.

In Maya turn on "Backface Culling".  This will make the backs of the faces invisible which is what they are in SL and you will be able to see which ones need to have their normals reversed.  To turn on Backface Culling in Maya in the window where your mesh is look for a menu named "Shading" near the top left corner.  Click on it and near the bottom you will see "Backface Culling" and click on it.

If only certain parts of your mesh faces are pointing the wrong way go into "Face" mode and select those faces.  If the entire mesh faces are the wrong way just select the whole mesh.  In either case, in Polygon mode, then just go to the "Normals" menu at the top of the screen and click "Reverse".  That should fix it.

Hope that helps. :)
Cathy

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