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Upload a hairy mesh from Blender to Second Life


Bigby McDonnell
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Cerise Sorbet wrote:

      That approach isn't going to fly in SL.



Bigby McDonnell wrote:

Is there any way to actually upload something hairy into Second Life?

 

Cerise is right, bears are not naturally born flyers.   I think you may have more chance with a hairy bird :

https://plus.google.com/+AdventuresInBlender/posts/CtAXCR8P71S?pid=6122505801320308002&oid=114446066195540713841

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  • 2 weeks later...

This isn't possible to do.  SL doesn't allow importing particles, so you would have to create that fur with particles, then somehow convert them to mesh (polygons), then texture them with fur textures.  The only other way, from what i know, is to make flexi-prims within SL using their build tool, but that would lag too much, and it's highly discouraged due to script/prim count in regions.

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