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Texture Issues with Mesh Upload


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Hello all :)

I have been uploading my own mesh models with no issue. But today on BETA I am getting a texture error message.   I have ruled out or checked:

(a) each material only has an underlying texture that is a jpg and sized for SL

(b) the .dae file as them listed in name/number order except two which are at the top texture 98 and 99. *not sure if this creates an issue

(c) it's a complex mesh model with multiple meshes and 99 textures.

(d) no issues with physics etc - when I untick the texture option it uploads fine.

I checked texture 85 in case that was a clue in the log and it seems ok and no different to the others.

I never had have this issue before.  It would be back breaking to manually put on each texture so any ideas on where I am going wrong?  :) Thanks

WARNING: completed: upload failed
WARNING: log_upload_error: stage: upload http status: 200
WARNING: log_upload_error: err: {'TextureIndex':i85,'error':'TEXTURE_EMPTY','identifier':'NewAgentInventory_InvalidAsset','message':'The texture is empty.'}
WARNING: log_upload_error: mesh upload failed, stage 'upload' error 'TEXTURE_EMPTY', message 'The texture is empty.', id 'NewAgentInventory_InvalidAsset'

 

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