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Ashasekayi Ra
Posts: 1,074
Topics: 23
Kudos: 101
Registered: ‎09-23-2009

Second Life Rigged Clothing Tutorial Series (Blender)

[ Edited ]

I finally finished this SL mesh clothing video series for Blender 2.49. When I started planning it, you couldn't export a rigged mesh from Blender 2.5x that would work in SL. However, now you can. :smileyhappy: So, I'll update the series soon for Blender 2.5x users.


Second Life Rigged Clothing Series

I. Obtain the Avatar Shape
        Topics Covered:
        1. Import Avatar.blend
        2. Download Custom SL Shape
        3. Skin the Custom SL Shape
    B. Method 2: Wiz Daxter Plugin
        Topics Covered:
        1. Download Your Avatar's XML File
        2. Import Your Avatar's XML File
     Topics Covered:
    A. Making the Avatar Alpha Texture
    B. Finalizing the Texture in GIMP (Note: On-screen instructions are given for Photoshop users)

Topics Covered:
1. Vertex Groups
2. Weight Paint Mode
3. Adjustment Tools

Topics Covered:
1. Armature Bones
2. Weight Painting and Armatures
3. Binding
4. Tips for Better Skinning

Series Playlist:

SL Mesh Video Tutorials: All SL Mesh Videos | SL Rigged Clothing Series
Honored Resident
Linda McAllister
Posts: 12
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to Ashasekayi Ra - view message

This explanes alot! Thanks for these perfect video tutorials! :smileyvery-happy:

Member
Rage Riptide
Posts: 192
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to Ashasekayi Ra - view message

Nice one! And awesome timing too. Thanks and well done.

Living the Dream.
Member
Ron Khondji
Posts: 226
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to Ashasekayi Ra - view message

Exporting a rigged mesh from Blender 2.58 does not work in SL at the moment.

See: CTS-718

There is a problem with Collada 1.4.1

To quote Prep Linden:

The core issue with this particular defect is that we do not fully 
support collada 1.4.1 at this moment.
I have implemented partial support for 1.4.1 but there are still
a couple of loose ends that need addressing - so till then your
rig will come in collapsed (july 28 screenshot). I still intend to revamp the rig import code - along with your
suggestions there are a number of other areas that need to
be refactored. Till the code updates are in - I suggest you export your rig with a
version of blender that has the collada 1.4.0 exporter (I used 2.49).



Member
MaxTux Wonder
Posts: 140
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

[ Edited ]

Reply to Ron Khondji - view message

is not a problem, you can export with blender 2.49

 

i work with blender 2.5 and when i'm done i export with blender 2.49

 

(great job for your tutorials Ashasekayi, gave a kudos to you)

guY Ralior
Posts: 161
Topics: 4
Kudos: 12
Registered: ‎05-23-2010
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to Ashasekayi Ra - view message

Really look forward to the 2.5x version :smileyvery-happy: great job!

Posts: 265
Registered: ‎03-31-2009
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to MaxTux Wonder - view message

I have no idea how you rigged an avatar that small, but it looks great and it is too cute! I shall have to kill it I think.... Mwahahahaha....

Black Rose for all Your Play and Role Play Needs
Posts: 265
Registered: ‎03-31-2009
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to Ashasekayi Ra - view message

These are fantastic tutorials Asha, and just what people needed! I learned a lot from it and hopefully rigging will be a little less painful. Thank you!

Black Rose for all Your Play and Role Play Needs
Ashasekayi Ra
Posts: 1,074
Topics: 23
Kudos: 101
Registered: ‎09-23-2009
0 Kudos

Re: Second Life Rigged Clothing Tutorial Series (Blender)

Reply to Ron Khondji - view message

@all: I'm glad you guys have found it helpful :smileyhappy: Thanks for watching.

@Ron: You can export a rigged mesh from Blender 2.58.1. I have been exporting and uploading rigged mesh from it for awhile. That version has a patched collada exporter that also lets you "export only selected", which is a godsend. You do have to download this version from graphicall.org though.


SL Mesh Video Tutorials: All SL Mesh Videos | SL Rigged Clothing Series
Nacy Nightfire
Posts: 1,013
Registered: ‎04-09-2009
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Re: Second Life Rigged Clothing Tutorial Series (Blender)

[ Edited ]

Reply to Ashasekayi Ra - view message

Ashasekayi!  Your videos are like M&M's...I couldn't stop watching them.  They are excellent and I learned a mooseload of new stuffs.  I can't thank you enough!!! 

I have one comment/question.  I have found by random flailing around with Blender :matte-motes-nerdy: that if you just delete all the shapes except for the "basis" shape for each body part, it  deactivates the corresponding vertex groups and it is then not necessary to remove them.  If you go to the shapes subpalette and click on the left facing arrow, then click the x "delete" button repeatedly, you can quickly just remove all the shapes.  And of course if you get carried away, as I always do, and delete the last one (the basis), I just hit ctl z to bring it back.

I'm not an advanced Blender user by any means, so I might be off base with this.  Please let me know if I am.

DeleteShapes.jpg