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Rigging Mesh and Joint positions


KSukoshi
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I've been racking my brain to understand what is happening, actually it's my first atempt to meshing and creation and i hope this don't make me quit it.

Anyway, i'm doing some upper body clothes and i'm having some joints issues. I rigged them to the bones and applied the locations but when i'm about to upload to SL, the joint positions just go to random locations.

Screenshot 1

Screenshot 2

 

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Well, 1 thing that I have learned trying to rig or animate avatars inside of games, is that you need a working avatar. Game engines are finicky, and if everything isn't exactly right, you'll be swimming up stream. I have never tried the files that LL offers for mesh avatars, because I got Avastar, and it rocks. Generally, once you have a rig that works, everything else is easy.

Machinimatrix, the people that make Avastar, have a working rig that is free. I'd use theirs, and read their documentation on it. http://blog.machinimatrix.org/avatar-workbench/

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