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Re-importing rigged .dae on blender (from 3DS MAX?)


Even Genesis
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Hi,

I have some full perm rigged meshes that included .daes, so I imported them on blender and modified them a bit, but when I try to export them to SL again, the skin weights option is grayed out... then I realized that apparently the mesher uses 3DS MAX

When I import, I do get the mesh together with an armature, but looks like the armature is empty.

So, I do understand these are two different softwares but I'd like to know if rigged .daes from 3DS MAX to blender are really incompatible or if there is a way to import them without losing the armature information? Or am I doing something wrong? xD

Thankies!

(sorry I edited the post because I thought the seller used Maya but it's 3DS MAX)

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