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Problem with faces on a mesh and textures


Laurent Bechir
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Hello,

I've made a mesh with 3 faces, 0, 1, and 2. They have all different materials afftectes in Blender. I put on faces 0, and 1 a texture named "gold", and on face 2 a texture named "gold_special". It works as long as I let the obect inworld. As soon as I take the object in my inventory, the texture of face 2 turns to be "gold". What can I do to solve the problem ?

 

Thank you

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I'm not quite sure what you mean, Laurent. You can't check the textures while the item is in your inventory, can you? Do you mean the texture of face 2 has changed when you rez/wear it again after it's been in your inventory?

In any case, the first thing you should do to narrow down the possible causes, is to retexture it after the pworblem occurs and see if the textures stay the second time around. If they don't try with two completely different textures from the original. It is possible for an UUID to get scrambled and that may be the explanation.

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