Dreyton Wolfhunter Posted July 18, 2014 Share Posted July 18, 2014 I'm trying to fix a problem I have with rigged mesh. Here is my basic workflow so maybe someone could help me with this.- I create the mesh - Apply the modifier xform and collapse of having only a "editable poly" - Apply the skin modifier and add the bones that I need fixing weights, then I add the remaining, modifying the parameter "bone Affect limit" and setting it to 26 (I'm not using fitted mesh) - Export to DAE with Z Axis UP and metric scale- I open the DAE file with notepad and go to fix the value of Joints Array and correcting the list of bones- Import of SL model by applying the weight skinNow the problem is right at the end: as I wear the model it appears huge and the rig makes it look completely deformed Where am I wrong? Link to comment Share on other sites More sharing options...
Dreyton Wolfhunter Posted August 1, 2014 Author Share Posted August 1, 2014 No one can help me? Link to comment Share on other sites More sharing options...
Chefkoch Posted December 5, 2014 Share Posted December 5, 2014 Hi! This is what works for me: http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_3ds_Max Especially read the part named: Gotchas and workarounds (Fixing number of bones) Greets Chefkoch Link to comment Share on other sites More sharing options...
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