Arken Soothsayer Posted July 25, 2014 Share Posted July 25, 2014 In Blender, how do I make it so my mesh does not rig to the eye bones? I'm parenting to the armature with automatic groups, eyes aside, it works quite well. When I upload and wear it, my face is cut out, a big hole. I've tried painting away the eye weight, no luck. I've tried removing eye vertex groups, nothing, still cavedinfaceguy. Tho, I have little experience with this, so maybe I did that last part wrong. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Gaia Clary Posted July 25, 2014 Share Posted July 25, 2014 Removing the Eye Vertex Groups should do the trick. However i would do one more thing: In the bone properties disable the option "Deform" for the eye bones ensure that you have no eye vertex group in the list of vertex groups Do your automatic weight from bones again to ensure the face gets correct weights (without taking the eyes into account) Export and Upload again... Now it should be all right also in SL. Link to comment Share on other sites More sharing options...
Arken Soothsayer Posted July 25, 2014 Share Posted July 25, 2014 Thank you! That helped a lot. Link to comment Share on other sites More sharing options...
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