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New project? Mesh heads


Spinell
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I wanna have a go at making my own mesh head. Mostly just for myself. I'd like some tips from you guys on modeling and topology, since I believe I have to model this in ortho view? I still don't know how I'm gonna make that work, since I find it very hard to work on that view.

I'd also like to know how to apply things like emotions and animations? I think it's possible to make eyes blink with mesh heads, like with the default SL avatar?

Thank you for the help and advice.

 

Also, this: XD

https://www.youtube.com/watch?v=ac4qV2uIF3Q

(Think it's this easy?)

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Hello Spinell,


Blender has a great snapping tool so I will outline the workflow for you.

1. Use use the Multi Resolution modifier on a base mesh head and scultpt to reference images
2. Use the Snapping feature in blender and extrude verts all along the completed high res sculpt following a good topology you can use the mirror modifier as well just make sure when you sculpted you used mirror on x axis to ensure your head is completely symetrical.

3. Once you created the retopologized head you can then add a subsurf mod to get the resolution you like.
4. If you are too lazy for doing your own retopology you could use ZRemesher with Zbrush

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There is excellent twelve part series on modelling complete female body by Jonathan Williamson. You will learn how to use reference images; you will learn how to make good topology.

http://cgcookie.com/blender/cgc-courses/modeling-the-female-body-course/

This is one the best free tutorials you can find on body modelling for Blender.

 

One more:

http://cgcookie.com/blender/lessons/topology-overview-human-head/

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