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Mesh with different faces? How?


Antumbra
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So I been trying to figure out how people make meshes with different faces. Like when you texture it you can select faces. How can I do that? like for example pants with a belt, the belt is a seperate object. Do they make the objects seperately and upload them seperately then link them? or what? Or do they make both the belt and the pants together and upload it a different way so that its 2 different objects/faces? 

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In Blender, you set your faces with material assignments; each different material will result in another face in your uploaded mesh (up to a maximum of 8 for each mesh object). The order of the materials will directly correspond with the face numbers in Second Life (with the first material used being face 0, the second face 1 etc).

 

As an added bonus, the faces you make don't have to be contiguous. In other words, you can have a specific face appear in different areas of your mesh. Also, when doing your UV mapping, each material can overlap the others in UV space, since they are being textured separately in SL. 

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