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Mesh faces become transparent when worn but look fine when rezzed


TalaLuz
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Hello :D

Sorry for my english. Still learning.

Ok so I made some mesh shoes to fit a popular mesh foot shape.  In Blender all is rigged to the armatures and weights is copy from the weighted feet templates.  All face normals point to outside of mesh shoe parts.  No problem here.

When I import the mesh to SL and rez them to the ground they are look perfect. Just no textures yet.  When I wear the shoes (add to my body) they are rigged good and are in the correct positions.

The problem is for some reason parts of the shoe are now transparent or looks like the parts alpha each other.  I have not add any texture yet to the models in SL so I do not know what can be cause this problem.

I have paste a picture to show what I mean. The yellow shoe is a copy of the mesh shoe I wear in white and I rez to the ground and I move them next to my feet.  See the white shoes I wear have now holes or invisible sections the yellow do not.

Please if someone have some ideas? <3 *huggies*

See Through Mesh Shoe Parts

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  • 5 weeks later...

Firstly, your english is brilliant, better than some english speakers I know! :smileytongue:

That looks more like an alpha blending error. I know SLink uses alpha layers, try selecting each face of your shoe and set the blending mode to 'none' (see below). Also, save your textures as a jpg, not png or tga.

This may only happen when worn, because when rezzed the shoes have no other alpha textures to conflict with.



Screenshot_2.png

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