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Maya - Mesh rigged but does not attach in SL


Rafale Kamachi
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In order for the mesh to be wearable, during the upload you need to check the "Skin Weights" check box. For that to work, when you export your mesh from whatever program you use (I only know blender, sorry), it must have the various vertex groups assigned that match those in the default avatar file (again, I know about avatar.blend).

If some of the vertex groups are missing, the upload will not work correctly. To see which ones might be missing, enable the debug console. When I was first doing this, the mFootLeft and mFootRight vertex groups were missing. By creating empty groups for those (which are unused by the viewer) my uploads started working correctly.

Hope this helps!

 

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