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Material layers deforming in second life


Deu3
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Hey Guys, Another day another problem...I just cant get to the bottom of this one

This is how it looks in Blender with 3 material layers

4vHCb.jpg

But when I upload it...

 

Snapshot_001.jpg

 

So yeah any tips? 

By the way its skinned/rigged (not sure if that matters) 

Blender 2.69 and using Avastar Collada exporter

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from looks of it you  have to manny faces per material so uploader adds 1 or more materials to random faces to compensate

 

http://wiki.secondlife.com/wiki/Mesh/Technical_Overview

 

65536 vertices per texture Face

21844 triangles per Texture Face.

Note: there is a caveat here:

Whenever the triangle count of a Texture Face exceeds the limit of 21844 triangles, then the SL Importer automatically creates a new texture face, thus it automatically fixes your mesh when the triangle count per face gets too high. Actually the Importer creates as many texture faces in chunks of of up to 21844 triangles as needed for your model.

Thus when your triangle count per Texture face (in Blender triangle count per material) exceeds the limits, you will have more Texture faces in your Second Life Object than you specified in your 3D tool. But due to the limit of 8 allowed Texture Faces per Object (see above) your mesh can not have more than 8*21844 = 174752 triangles. The SL Importer will cap the exceeding amount of triangles and force this upper triangle limit on your mesh.

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