You are currently in the Forum Archive. All content within this area is Read-Only and cannot be modified. Active Forums can be found here.
Reply
Honored Resident
Farah Hannu
Posts: 192

Re: How does rigged mesh work??

Reply to Drago Artful - view message

Cobalt,

I think you're missing mTorso from your bone list. The rig conversion I've been using has that bone in it along with all the others you have listed above.

Member
Cobalt Neutra
Posts: 101

Re: How does rigged mesh work??

Reply to Drago Artful - view message

Oof. ok. Lucky I hadn't yet tried using that info myself. Which bone would that be? The abdomen?

Honored Resident
Farah Hannu
Posts: 192

Re: How does rigged mesh work??

Reply to Drago Artful - view message

Yuppers! It sits between the mPelvis and mChest bones in the hierarchy.

Honored Resident
RaptonX Zorger
Posts: 70

Re: How does rigged mesh work??

Reply to Drago Artful - view message

Really looking forward to those custom bones. Wonder how far they will allow stretching.

Linden
Prep Linden
Posts: 51

Re: How does rigged mesh work??

Reply to Drago Artful - view message

Custom bones are on my radar - for the mesh beta. I got a few other things I need to address in regards to the importer and animation system, and then I'll be looking at implementing them'bones. Should help out the content creators immensely .

Cobalto Maximus
Posts: 10
Topics: 0
Blog Posts: 0
Solutions: 0
Registered: ‎10-05-2009

Re: How does rigged mesh work??

Reply to Drago Artful - view message

I've in mind another 4 things that could immensely help the content creators:

1) A 3DS Max rigged mesh import tool (the import doesn't work properly because the Max Z vertical axis).

2) The possibility to modify the weared rigged mesh size with ALL the Appearance sliders.

3) Mesh morphing feature, actually we haven't facial expression or hand movements on the rigged meshes.

4) Last but not least, the possibility to animate a rigged mesh without wear it. For istance, a mesh puppeter object animated with SL animation instead the usual bunch of rigid prims animated via scripts.

Ashasekayi Ra
Posts: 1,076
Topics: 23
Registered: ‎09-23-2009

Re: How does rigged mesh work??

Reply to Drago Artful - view message

That's music to my ears Prep.

\o/


SL Mesh Video Tutorials: All SL Mesh Videos | SL Rigged Clothing Series
Heb Dexler
Posts: 45
Registered: ‎12-04-2009

Re: How does rigged mesh work??

Reply to Drago Artful - view message

I second that 3ds rigged mesh import tool. There appears to be a scaling issue as well that affects the skin weights/envelopes.

Also I currently have a rigged skeleton in Max for BVH animation  and the joint names are completly different. I am confused how that will  work.

Will we skin with one skeleton and animate with another or will the BVH names change later?

-- bvh animation joint names 

Hip
Abdomen
Chest
Neck
Head

lCollar
lshldr
lforearm
lhand

rCollar
rshldr
rforearm
rhand

lthigh
lshin
lfoot

rthigh
rshin
rfoot

Cobalto Maximus
Posts: 10
Topics: 0
Blog Posts: 0
Solutions: 0
Registered: ‎10-05-2009

Re: How does rigged mesh work??

Reply to Drago Artful - view message

This is the Schematic View of the SL avatar skeleton:

Avatar SL Skeleton.jpg

mSkull, mToeRight and mToeLeft are useless, after the rigging will be better to clear them vertex weight.

Ashasekayi Ra
Posts: 1,076
Topics: 23
Registered: ‎09-23-2009

Re: How does rigged mesh work??

Reply to Drago Artful - view message

Thanks for the schematic.


SL Mesh Video Tutorials: All SL Mesh Videos | SL Rigged Clothing Series