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Deformer Mesh?
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11-30-2012 11:29 PM
I've noticed a few stores (Redgrave and Angel Red Couture) have talked about releasing liquid mesh or flexi mesh garments...
How is this done?
Re: Deformer Mesh?
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Reply to Eilfie Sugarplum - view message
12-01-2012 12:26 AM
While a complete solution to this problem is still in the works, some mesh builders have been using an alternative method that relies on the mostly unused collision volumes built into the base avatar. It is not perfect and it misses some shape settings, but it is pretty nice for what it can do. This SLU thread has a longer discussion of the technique.
Re: Deformer Mesh?
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Reply to Eilfie Sugarplum - view message
12-01-2012 01:08 AM - edited 12-01-2012 04:00 AM
If you want to try this in 3ds max I have some free scripts to make and link the collisions as bones.
Skeleton.ms - makes a base skeleton if you don't have slav
CollisionBones.ms - collisions as copy of normal bone shapes
CollisionBonePoints.ms - collisions as nub/point bone shapes
I havn't tried with slav but they are the correct positions from 'avatar_lad.xml'
If anyone is feeling really experimental there's a script for making morphs as bones and the attach points. There are anim and other bone tools in the parent folder, fill your boots!
(skeleton may by tiny depending on your units)
http://www.lldexler.com/scripts/collisions/
some more info - http://blog.nalates.net/2012/06/25/sl-mesh-deforme
Thanks
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Reply to Eilfie Sugarplum - view message
12-01-2012 01:37 AM
Thank you both
Re: Deformer Mesh?
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Reply to Eilfie Sugarplum - view message
12-01-2012 06:33 PM
Do you have the scripts for blender?
Re: Thanks - More on Liquid Mesh
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Reply to Eilfie Sugarplum - view message
12-01-2012 10:22 PM
For some more infor see: #SL LIQUID MESH is it a Real Solution?
Re: Deformer Mesh?
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Reply to dayane Coba - view message
12-02-2012 02:25 AM
Sorry Eilfie I don't but if it's any help here are the translations I was using with the position offsets applied to the mBones from avatar_skeleton.xml. I was playing with this a while ago though, I supose I'm going with the flow for a change and waiting for the mesh deformer as the driver driven params and phys from avatar_lad.xml like breast size doesnt work using the collisions without editing client xml or more. don't quote me I'm a bit rusty just lurking the forum and can't login to SL. Still interesting though who knows where the ability to skin collisions or morphs might go in the future.
| PELVIS | pos=[-0.01, 0, 1.04702] | rot=[0.000000, 8.00000, 0.000000] | scale=[0.12, 0.16, 0.17] |
| BELLY | pos=[0.028, 0, 1.19109] | rot=[0.000000, 8.00000, 0.000000] | scale=[0.09, 0.13, 0.15] |
| CHEST | pos=[0.012632, 0, 1.42597] | rot=[0.000000, -10.00000, 0.000000] | scale=[0.11, 0.15, 0.2] |
| NECK | pos=[-0.024875, 0, 1.62707] | rot=[0.000000, 0.000000, 0.000000] | scale=[0.05, 0.06, 0.08] |
| HEAD | pos=[-0.004875, 0, 1.7527] | rot=[0.000000, 0.000000, 0.000000] | scale=[0.11, 0.09, 0.12] |
| L_CLAVICLE | pos=[-0.016295, 0.084665, 1.54136] | rot=[0.000000, 0.00000, 0.000000] | scale=[0.07, 0.14, 0.05] |
| L_UPPER_ARM | pos=[-0.036295, 0.283665, 1.53136] | rot=[-5.000000, 0.00000, 0.000000] | scale=[0.05, 0.17, 0.05] |
| L_LOWER_ARM | pos=[-0.036295, 0.511665, 1.52136] | rot=[-3.000000, 0.00000, 0.000000] | scale=[0.04, 0.14, 0.04] |
| L_HAND | pos=[-0.026295, 0.666511, 1.52136] | rot=[-3.000000, 0.00000, -10.000000] | scale=[0.05, 0.08, 0.03] |
| R_CLAVICLE | pos=[-0.016295, -0.085, 1.54136] | rot=[0.000000, 0.00000, 0.000000] | scale=[0.07, 0.14, 0.05] |
| R_UPPER_ARM | pos=[-0.036295, -0.284418, 1.53136] | rot=[5.000000, 0.00000, 0.000000] | scale=[0.05, 0.17, 0.05] |
| R_LOWER_ARM | pos=[-0.036295, -0.512418, 1.52136] | rot=[3.000000, 0.00000, 0.000000] | scale=[0.04, 0.14, 0.04] |
| R_HAND | pos=[-0.026295, -0.667418, 1.52136] | rot=[3.000000, 0.00000, 10.000000] | scale=[0.05, 0.08, 0.03] |
| R_UPPER_LEG | pos=[0.01362, -0.078806, 0.805929] | rot=[0.000000, 0.00000, 0.000000] | scale=[0.09, 0.09, 0.32] |
| R_LOWER_LEG | pos=[0.01284, -0.080171, 0.335007] | rot=[0.000000, 0.00000, 0.000000] | scale=[0.06, 0.06, 0.25] |
| R_FOOT | pos=[0.192927, -0.080171, -0.0351239] | rot=[0.000000, 10.00000, 0.000000] | scale=[0.13, 0.05, 0.05] |
| L_UPPER_LEG | pos=[0.013757, 0.076765, 0.806017] | rot=[0.000000, 0.00000, 0.000000] | scale=[0.09, 0.09, 0.32] |
| L_LOWER_LEG | pos=[0.01287, 0.081197, 0.334964] | rot=[0.000000, 0.00000, 0.000000] | scale=[0.06, 0.06, 0.25] |
| L_FOOT | pos=[0.192939, 0.082575, -0.0351049] | rot=[0.000000, 10.00000, 0.000000] | scale=[0.13, 0.05, 0.05] |
Hello. Just wondering if there some kind of tutorial. Ste...
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Reply to Eilfie Sugarplum - view message
12-11-2012 07:39 PM
Hello. Just wondering if there some kind of tutorial. Step by step sorry if i bother, but couldn't find how exactly do i rig the mesh using those new bones tried few times and never worked in second life thank you

