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Default Male Fitted Mesh Blender model fails to upload


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I just wanted to do a simple UV map change.


Download default fitted mesh. Using Blender 2.7

Female model saves, uploads, all is good.

Male model, same changes, export, upload..... And it does not all me to include skin weights.. ie, its not rigged.

Not a thing was done to the .blend file save for a new UV Map.

 

Anyone else have this problem?

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Normally I UV map before rigging.

I am not a big fan of blender ( I use it rearly few...) but  for istance in some programs I used when I modify the mesh I need to unbind, do my modifies then bind again.

I am not sure if blender has this crazy way of working too ( it wouldn't surprise me it has many crazy workflows for many other things), but just in case try that, unbind, edit the UV map then bind again roughly weightpainted and do your test.

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