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warehousefifteendesigns
Posts: 62
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Dae parsing issue

[ Edited ]

I've read the forums on posts about this already, and nothing has helped. I haven't changed my meshing methods at all, or my collada exporter. I can upload meshes fine, but I have tried this one mesh -several- times but to no avail. Dae parsing error still.

I can't bring up the log, because I'm on OS X, and I can only find instructions on locating them on windows. But I have been having a lot of problems with the exporter over the past few days... a lot of errors stating cannot create inventory asset. I haven't changed a thing, things just seem to have broken. Any help would be appreciated.

I have exported the dae files back into 3DS Max, and they look fine. I don't export textures with my meshes, I apply then in-world after. I have less than 8 groups.

 

Many thanks in advance.

Owner & Founder of Apple Fall, fine interiors, homes and furniture for Second Life. 100% Mesh.
Honored Resident
warehousefifteendesigns
Posts: 62
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Re: Dae parsing issue

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Okay I'll update this myself. Don't know what I did, but 17 tries later, I got my mesh into Second Life. I unchecked 'single matrix' in the dae exporter, and I think that's what it was. It has always been checked, and never thrown a problem. But unchecking that worked. For future reference for anyone else.

I know things are tempremental, but who knows. :/

Owner & Founder of Apple Fall, fine interiors, homes and furniture for Second Life. 100% Mesh.
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Kwakkelde Kwak
Posts: 2,418
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Re: Dae parsing issue

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Glad you got it fixed...for what it's worth the logfile should be here:

/Users/[YOUR USERNAME]/Library/Application Support/SecondLife/logs

"The superior man understands what is right; the inferior man understands what will sell."
Confucius

Honored Resident
warehousefifteendesigns
Posts: 62
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Re: Dae parsing issue

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Thank you very much. :smileyhappy: Relatively new to Mac so don't know where these things are.

Owner & Founder of Apple Fall, fine interiors, homes and furniture for Second Life. 100% Mesh.