Apple Pumpkins Posted May 10, 2012 Share Posted May 10, 2012 I've read the forums on posts about this already, and nothing has helped. I haven't changed my meshing methods at all, or my collada exporter. I can upload meshes fine, but I have tried this one mesh -several- times but to no avail. Dae parsing error still.I can't bring up the log, because I'm on OS X, and I can only find instructions on locating them on windows. But I have been having a lot of problems with the exporter over the past few days... a lot of errors stating cannot create inventory asset. I haven't changed a thing, things just seem to have broken. Any help would be appreciated.I have exported the dae files back into 3DS Max, and they look fine. I don't export textures with my meshes, I apply then in-world after. I have less than 8 groups. Many thanks in advance. Link to comment Share on other sites More sharing options...
Apple Pumpkins Posted May 10, 2012 Author Share Posted May 10, 2012 Okay I'll update this myself. Don't know what I did, but 17 tries later, I got my mesh into Second Life. I unchecked 'single matrix' in the dae exporter, and I think that's what it was. It has always been checked, and never thrown a problem. But unchecking that worked. For future reference for anyone else. I know things are tempremental, but who knows. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted May 11, 2012 Share Posted May 11, 2012 Glad you got it fixed...for what it's worth the logfile should be here: /Users/[YOUR USERNAME]/Library/Application Support/SecondLife/logs Link to comment Share on other sites More sharing options...
Apple Pumpkins Posted May 11, 2012 Author Share Posted May 11, 2012 Thank you very much. Relatively new to Mac so don't know where these things are. Link to comment Share on other sites More sharing options...
Medhue Simoni Posted May 11, 2012 Share Posted May 11, 2012 If you ask me, all the unloaders are temper mental. It like an exercize now to upload any mesh, let alone a rigged 1. I've uploaded a rigged mesh hundreds of times. Now, with a new default set up I'm using, I can't get anything created off it to upload. 1 Link to comment Share on other sites More sharing options...
Xenos Xenga Posted September 16, 2012 Share Posted September 16, 2012 Hi, I'm on OS X too. I made a fairly simple structure which uploaded flawlessly to SL. Next I mirrored the structure by scaling it with negative values. Trying to upload was impossible, with error message: DAE parsing error. I used your trick and unchecked the "singel matrix". Next, lo and behold it uploaded, but alas, it was no longer mirrored, although is was in the 3d application. I ended up, having to make a new mirrored version, without resorting to negative scaling. I will experiment a bit with these issues and see. Will keep you posted, cheers, Xenos Link to comment Share on other sites More sharing options...
Tomos Halsey Posted February 21, 2013 Share Posted February 21, 2013 Unchecking single matrix fixed it for me too even though i've had it checked for every mesh model in the past. I think it has something to do with the mirror tool. Someone else reported it failing after they mirrored something using the tool and not the modifier. I have also had issues in the past with games like Quake 3 Arena and Unreal Tournament with using the mirror tool and having it break the export. Link to comment Share on other sites More sharing options...
SantoOnizuka Posted November 17, 2014 Share Posted November 17, 2014 I use blender 2.72 and I got this problem with a rigged armor mesh. I dont know what to do to fix it, since I receive the same error. Someone help asap, thanks in advance. Link to comment Share on other sites More sharing options...
arton Rotaru Posted November 17, 2014 Share Posted November 17, 2014 First thing I would check is that you have no special characters, or signs like # in your folders/file path, mesh names. Use single byte characters only, latin alphabet. And no spaces in mesh names inside your modeling application, also. Link to comment Share on other sites More sharing options...
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