Lua Aurelia Posted July 11, 2014 Share Posted July 11, 2014 Hello. I'm very new to making mesh products and am using Blender 2.70. I've made a Fancy New Floor to use in Second Life, and it uploads fine, but my Fancy New Floor does not have the correct collision area...faces..thingies that it needs. Here's a picture: The white area is my Fancy New Floor. I am standing on top of it and should be inside of that "groove" but am floating above it, as if the entire mesh model itself is just a simple, 6-sided box. How can I fix this? Thanks,Shinga Link to comment Share on other sites More sharing options...
ChinRey Posted July 11, 2014 Share Posted July 11, 2014 The uploader always sets physics shape type for meshes to convex hull and you have to change it to prim manually after uploading. Hopefully that's all you need to do. If ot, let us know and we'll try to figure it out. Trying to make floor surfaces you can both walk on (rather than in or above) and rez and with a reasonable LI can be a challenge even for some of our most experiecned mesh makers but there are a few tricks we can you to get it right Link to comment Share on other sites More sharing options...
Lua Aurelia Posted July 11, 2014 Author Share Posted July 11, 2014 That did the trick! Thank you. Link to comment Share on other sites More sharing options...
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