ZoraidaTsura Posted September 13, 2014 Share Posted September 13, 2014 I was doing a project where I had to make seams on an item. I was following the wiki instructions on how to unwrap the mesh to make UV maps, but somehow I messed up, and I cannot get out of the Uv Mapping menu. I cannot get myself out and it is still there when I exit and reload blender.. please help me, I do not know how to get back to the main menu. Any advice? Link to comment Share on other sites More sharing options...
Aquila Kytori Posted September 13, 2014 Share Posted September 13, 2014 Hi or : Or maybe you used the Full Screen keyboard shortcut: Shift + Spacebar which toggles from regular veiw to fullscreen so with your mouse hovering over the Editing window try "toggling" back . If you are still stuck post a screen shot. 1 Link to comment Share on other sites More sharing options...
ZoraidaTsura Posted September 13, 2014 Author Share Posted September 13, 2014 Thank you so much~ I followed your instructions and got back to the main menu. Thank you so much again, you saved me from having to redo hours of work! Link to comment Share on other sites More sharing options...
Aquila Kytori Posted September 14, 2014 Share Posted September 14, 2014 Sometimes you will find that Blender is not behaving. This can happen after you have been experimenting with enabling/disabling some of the many buttons that are all over the place in Blender, or even because you accidentally used the wrong keyboard shortcut along the way. In cases like that what you can try is Save your mesh and then reload Blender with its default settings so it opens the same as when you first opened Blender : File > Load Factory Settings and then open the mesh you were working on with the default UI ( User Interface ) : File > Open .... Or an even simpler solution may be to copy / paste your mesh into a new file : Select your mesh and copy with Ctrl + C to "copy selected objects to buffer" Then open a new file and paste it in : File > New > Reload Startup File then Ctrl + V to "Paste objects from buffer" If the original mesh had been UV unwrapped the pasted in mesh will also include that as well. If you don't immediately see the pasted in mesh have a look for it on one of the other layers. Link to comment Share on other sites More sharing options...
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