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Avastar: Export a Mesh Avatar with an Offset


TerryShuriken
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Hi, I'm pretty stumped with Avastar. In the original Avatar Workbench if you selected the PelvisInv joint and then dragged it up/down... when you export the mesh avatar and then wear it your avatar will be floating higher/lower off the ground. This helped a ton with making petite avatars or floating avatars without having to change your hover settings. In avastar changing that joint doesn't do anything when I import the avatar. It doesn't seem possible to "apply" roation/scale/position to joints in avastar. This subtle difference has got me pretty confused and I was hoping someone knew how to change the offset of mesh avatars in Avastar.

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