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Machinima Tutorial - 2. Playing with camera


Erythro
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In this part

1. Using the 3D mouse
2. Smoothing the camera move
3. Feathering
4. Moving camera along one axe
5. Moving the camera from one point to the other
6. Playing with oblique
7. View angle
8. Using depth of field
9. Preventing depth of field to change
10. Vignette

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  • 4 weeks later...

This is a brilliant tutorial especially #8 DoF and keeping the focus where I want it which has been an irritating issue for years.    

  One other thing you can do with the SpaceNav is by enabling it in build mode. Of course building with a SpaceNav is virtually impossible and aggravating but if you click and object in edit mode while the Joysick is enabled for building you can actually move that object (with avatar sitting on it if you like) while hiding the UI. Very effective for filming flying objects etc. It's only a local effect however.

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