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Honored Resident
Rhojen
Posts: 24
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scripting errors

I'm not the creator but I've getting scripting errors ("Too many sound triggers"), from some objects. Does anyone know what this means and how I can rectify it?

TIA

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Ela Talaj
Posts: 546
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Re: scripting errors

Reply to Rhojen - view message

Most prolly some variation of this:

https://jira.secondlife.com/browse/SVC-6475

 

Elegant Solutions by The Gold Club
Posts: 915
Registered: 10-05-2009
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Re: scripting errors

Reply to Rhojen - view message

Some swords chuck out hit sounds with each hit, some think that by adjusting the script so it hits on the up key stroke as well as the down(double hits) will benefit them, melee don't work like that, swords are for show and all the script can do is lag you, lol, did you adjust a script to double hit? get the sound errors when you do that. It wont help you, in fact will lag you.

http://www.msdcs.co.uk/v2combat_meters/

http://marketplace.secondlife.com/stores/18253
Honored Resident
Rhojen
Posts: 24
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Re: scripting errors

Reply to Lucinda Bulloch - view message

Yeah. LOL thanks for the input Lucinda but this has nothing to do with "swords" and/or the sounds from swords. Maybe you might have asked "what" object was making the sound but as I indicated in my post, "I am *not* the scriptor of the object". Btw, the object is a "collar" rezzing onto my neck.

Honored Resident
Rhojen
Posts: 24
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Re: scripting errors

Reply to Ela Talaj - view message

Thx Ela, checking the Jira.  This is kinda close to it, will report this to the scriptor and check with the sim owner.