Pimiko Posted January 30, 2015 Share Posted January 30, 2015 Hello!I need help with script for a custom tribal drum. I made a drum and get a ball with drumming ao that quite well fits the drum and the sound, but the problem is the following: with ao ball attached the drum can't be transferred and when I inserted script from the ball directly to the drum it didn't work properly at all; also now it is impossible to stop sound so there should be opportunity to stop sound. Please, help. Link to comment Share on other sites More sharing options...
Rolig Loon Posted January 30, 2015 Share Posted January 30, 2015 It's usually not practical to take a script from one object like that and just drop it into another one, especially if your object is supposed to have a sit target to position the av that clicked on it. It's easier to just write one for yourself. Basically all you need are the functions to start an animation, and loop a sound. There's a good basic animation example at http://wiki.secondlife.com/wiki/LlStartAnimation and you can read about looping the sound at http://wiki.secondlife.com/wiki/LlLoopSound . The only remaining thing is to put a llStopSound command in the script's changed event so that it stops when the av stands up. Link to comment Share on other sites More sharing options...
Xiija Posted January 30, 2015 Share Posted January 30, 2015 This will play either as an attatched drum, or if it is rezzed. **assumes one sound and one animation in the drum's contents** integer isPlaying = FALSE; string anim; integer tog; default { state_entry() { anim = llGetInventoryName(INVENTORY_ANIMATION,0); } touch_start(integer total_number) { if( llGetAttached() ) { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); if(isPlaying) { llStopSound(); llStopAnimation(anim); isPlaying = FALSE; llResetScript(); } else { llLoopSound(llGetInventoryName(INVENTORY_SOUND, 0), 1.0); isPlaying = TRUE; } } else { if(tog = !tog) llLoopSound(llGetInventoryName(INVENTORY_SOUND, 0), 1.0); else llStopSound(); } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation(anim); } } } Link to comment Share on other sites More sharing options...
Pimiko Posted January 31, 2015 Author Share Posted January 31, 2015 I inserted the script u offered but it doesn't help Link to comment Share on other sites More sharing options...
Rolig Loon Posted January 31, 2015 Share Posted January 31, 2015 If you are looking for someone to write a script for you, post in the InWorld Employment forum. This forum, the LSL Scripting forum, is a place for scripters to compare notes on things that they are writing, look for advice about how to solve specific problems, and trade ideas about better ways to write LSL scripts. We do not post complete scripts except as examples, and we assume that we are posting for other scripters. Link to comment Share on other sites More sharing options...
Pimiko Posted January 31, 2015 Author Share Posted January 31, 2015 yep, I see, indeed, I better ask in InWorld Employment forum. Link to comment Share on other sites More sharing options...
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