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Triggering sounds when starting a jump and when landing.


Minareth Irata
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Hello, I'm fiddling with a nice walking sounds attachments that also plays different sounds when entering water, but one thing I can't seem to tackle is how to trigger sounds when starting a jump and once landing either after a jump or landing after a fall.

I tried it with a timer first and detecting the Animations, using an integer to check if it has already happened, but this doesn't work at all as I feared.

I also tried doing it based on taking controls, for the jumping at least. (Hoping to also add sound trigger for when crouching and exiting a crouching position, so eventually both up and down controls are needed, or animations triggers might also work.)

So, the event needs to be direct, not a timer I'd say, but then how to trigger it exclusively when starting a jump and when landing, and not triggering it when flying and pressing up? Anyone able to help me?

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Let's see.   The script can tell  in the control event, when you press Page Up (or E),so that should fire when you start your jump.

You could maybe start a fast timer as well as triggering a sound then, and then use llGetAgentInfo to detect when AGENT_IN_AIR is no longer the case,  or maybe try to trap when llGetAnimation returns "Landing". 

I think llGetAgentInfo is going to be the safest.

 
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