Jump to content

Some New Scripting Function We Need.


Joshewa Daniels
 Share

You are about to reply to a thread that has been inactive for 4797 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

We really need the devs to push out more Task Direct Functions

over all without them we require more scripts use more script memory and adds to the lag on the servers

and requiring more time to script and workaround the lsl limits just to pull off a simple simular ability.

Probolems i found deal with  llSetLinkPrimitiveParams PRIM_TEXTURE Rules

Great Function but require to much set up and use more script space as well as memory.

if you just need to do a simple task like just changing the Repeates per face, Offset, Rotation

all we get is llSetLinkTexture  

where is the rest. 

For me personally i really need a llSetLinkTextureOffset() function

sure we have llOffsetTexture // But only works for the object the script is in

not logical to use so many scripts just to pull off simple abilitys you need for linked parts

when a single script can do the same if it had more link related functions

without all the rules of the llSetLinkPrimitiveParams function.

My list can go on and on but ill keep it simple for now

so if your a linden and you read this please pass this along to the devs. thanks

 

Link to comment
Share on other sites

I don't think I agree although it would be nice if we could have a 'same' or 'null' constant to leave any parameter the same.

Sure "llSetLinkPrimitiveParamsFast(PrimNo, [PRIM_TEXTURE, Face, SAME, SAME, SAME, 90.0]);" is still a long-ish thing to type but it does get compiled.  I can't see its use making a significant impact on memory.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4797 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...