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Particle relative rotate with its source


Poltergeist Azarov
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Once a particle is created and sent on its way, you have no further control over it.  A particle is a 2D element, though, so it's always rotated parallel to your screen.  Note, however, that PSYS_PART_FOLLOW_VELOCITY_MASK will allow the particles to orient their "top" towards the direction of movement or emission, rather than having their local Z axis pointing straight up.  If that's the sort of rotation you're looking for, give that mask option a try.

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try PSYS_SRC_ACCEL not sure exactly what effect your trying for, I used it in a particle cord between 2 attachments it seamed to control how fast the cord responded to the avatar moving, if I remember correctly it's been a while since I worked with that script.

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