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How can I fly faster?


RichardVIII
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 Which one of of these Params can mess around with that would make it fly faster? I've been trying but I got it all out of wack. lol This is the orginal.

llSetVehicleType(VEHICLE_TYPE_AIRPLANE);
    // linear friction
    llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <100.0, 100.0, 100.0>);
    // uniform angular friction
    llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 1.0);
    // linear motor
    llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0>);
    llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, .5);
    llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 1.0);
    // angular motor
    llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0>);
    llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, .2);
    llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 2.0);
    // hover
    llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, 0.0);
    llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.0);
    llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 350.0);
    llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0);
    // linear deflection
    llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0);
    llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0);
    // angular deflection
    llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.25);
    llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 100.0);
    // vertical attractor
    llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.75);
    llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.5);
    // banking
    llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.0);
    llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0);
    llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 360.0);

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I once owned a rocket pack that zoomed me around at what felt faster than 30m/s (67mph). In the following thread, dd Temin claims to be scooting around on his racetrack at greater than 55m/s (123mph)...

http://community.secondlife.com/t5/Second-Life-Server/Avatar-not-capable-of-usual-speeds-since-the-Rolling-Restarts-on/m-p/2492445#M13791

This may be out of date, but the SL wiki says avatars may zoom no faster than 250m/s (560mph!)...

http://wiki.secondlife.com/wiki/Limits

 

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How come jets can fly faster then 30m/s and even boats? They're physical also.

The hoverboard I have I can set the forward speed has fast I want.

float FWD_THRUST = 200.0;        //  Forward thrust motor force

but that's           llSetVehicleType(VEHICLE_TYPE_SLED);

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Nah, not a vehicle.

Use "llApplyImpulse" in an attachment in the "control" event. (and set the direction according to the key you are holding) Wiki says it's capped at 202 m/s. And the cap of the force is 20000 N.

I can easily fly up/down with 100m/s and be far far away from the 20K N so the max. speed should be possible with an avatar.

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The cap is 200.  I have a hovercraft script that will speed across a region in a little over a second when I set it to 200m/s.  If you look at the wiki, it's the decay that's capped at 30m/s.

EDIT:  Correction.  I think it's capped at 250m/s, which is as fast as an avatar can travel per the limits.  I just tested 250 and it seems to work as expected, although I can't measure the speed due to sim crossings and lack of a long enough straightaway, but it's fast. lol  I did test this going up but there is resistance (gravity?) which keeps you from hitting the full 250.

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