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HELP? Looking for A texture script/Scripting help


Intoxicate
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I NEED HELP!!

I have a mesh that's only 1 prim but it has 5 faces. I want to make a texture hud for it.

The hud I normally use (which I'd link here, but it's now de-listed) only works for separate prims, not separate faces

Does anyone know where I can get a texture hud script that lets me assign uuid's to each FACE instead of each prim??

I'd appreciate ANY help!

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As you are making your HUD, all you need to do is pay attention to the face parameter in the llSetTexture or llSetLinkPrimitiveParams function. Specify the face by number as you call the function.  If you are looking for someone to write the script instead of doing it yourself, try posting in the InWorld Employment forum.

llSetTexture( string texture, integer face );

llSetLinkPrimitiveParams( integer link, list rules ); where rules are

  PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ]

 

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Rolig Loon wrote:

As you are making your HUD, all you need to do is pay attention to the
face
parameter in the
llSetTexture
or
llSetLinkPrimitiveParams
function. Specify the face by number as you call the function.  If you are looking for someone to write the script instead of doing it yourself, try posting in the InWorld Employment forum.

llSetTexture
(
texture
,
face
);

llSetLinkPrimitiveParams
(
link
,
rules ); where rules are
 
,
 
face
,
 
texture
,
 
repeats
,
 
offsets
,
 
rotation_in_radians
 ]

 

I'll try that, thank you :)

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Intoxicate wrote:


Rolig Loon wrote:

As you are making your HUD, all you need to do is pay attention to the
face
parameter in the
llSetTexture
or
llSetLinkPrimitiveParams
function. Specify the face by number as you call the function.  If you are looking for someone to write the script instead of doing it yourself, try posting in the InWorld Employment forum.

llSetTexture
(
texture
,
face
);

llSetLinkPrimitiveParams
(
link
,
rules ); where rules are
 
,
 
face
,
 
texture
,
 
repeats
,
 
offsets
,
 
rotation_in_radians
 ]

 

I'll try that, thank you
:)

OMG it worked!! THANK YOU THANK YOU SOOO MUCH!! I was beyond frustrated with it >.<

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