Kandy Cundey Posted September 14, 2014 Share Posted September 14, 2014 I am writing a script to make my mouth move so it looks like I am talking. That part of it is working ok but I would like to include some eye movement as well to make it look more realistic. I can't work out how to move my eyes around, look up, look to the left, right etc.I know it is possible to do in a script because I have a HUD that does it but I can't find either an internal animation, like there are for hand movements or some kind of parameter that can be set.So my question in a nutshell is how do you move your eyes from a script? Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted September 14, 2014 Share Posted September 14, 2014 this requires animations made directly in the llkeyframemotion (.anim) format. the BVH conversion built into viewers does not support the eye bones. Avastar and Zwagoth's AnimMaker can create these files. animation on these bones is not supported because the viewer side eye motions can collide with them. animations at the wrong time can freeze eye blinks in place, they will be released when the custom eye animation stops. Link to comment Share on other sites More sharing options...
Ly Jie Posted September 15, 2014 Share Posted September 15, 2014 Thanks Obvious, good advice. I downloaded Zwagoth's AnimMaker and it looks ideal for the simple animations that I need. Do you happen to know of any documentation or tutorials, my googles so far have not turned up anything. Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted September 15, 2014 Share Posted September 15, 2014 play on the beta grid or a local copy of opensim and use lots of trial and error. SL user animations on the eyes are extremely rare so there are no guidelines for making them look good. Link to comment Share on other sites More sharing options...
Ly Jie Posted September 15, 2014 Share Posted September 15, 2014 Yes, I am uploading to open sim, I have eyes going every which way at the moment. Link to comment Share on other sites More sharing options...
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