Jump to content

Animate from a Non-attached Object


LissomePrey
 Share

You are about to reply to a thread that has been inactive for 3471 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

A friend, who overestimates my scritping abilities, has asked for help with the following scenario:

She has a leash post and when leashed to it wants another specific avatar to be able to trigger an animation from a menu.

The only solution that occurs to me is to have another object attached to the avatar which will listen for messages on a defined channel and then trigger the animation (assuming permissions etc.).

Am I missing any simpler ways of doing it?

Link to comment
Share on other sites

Yes. For some reason, (it seems to me) you are assuming that sitting or attaching are required for animating avatars. They only provide for automatic granting of permissions.

Any script, including one in a hud a different user is wearing, is capable of asking for, and receiving permission to animate.

Link to comment
Share on other sites

I will add that there are various ways if you are using rlv and open collar. If open access is not an option, there still may be a way to limit actions allowed, although I don't stay up to date with their functionality.

One option for that is to have an object owned by the collar owner that serves a dialog to whoever touches it with animation options that are included in the collar. I believe any object owned by the collar's owner will have the same ability to give chat commands (as on channel 1 so that it is not seen) that the owner has. Open collar keeps lists of chat commands available on web for reference. I don't have their links offhand, but they are not hard to find.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3471 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...