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Re: Parametric Deformer Project
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Reply to Sy Beck - view message
10-22-2011 05:33 PM
The tool I always imagined...
- Create an object inworld, using prims.
- Click a button and it is converted to a similar object made from sculties/meshes
- You own it, of course, so you can then download and work on with whatever outworld tools you want.
Re: Parametric Deformer Project
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Reply to Sy Beck - view message
10-23-2011 05:06 PM
I am not sure how using a mesh wrapper to copy an object differs from using Copybot. The positive use I see for a mesh wrapper would be to exactly fit mesh clothing to an avatar. This would make mesh outfits much more useful, since they would work more like traditional clothing layers that "always fit".
Read my blog! Across the Grid With Lindal Kidd
Re: Parametric Deformer Project
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Reply to Lee Ponzu - view message
10-23-2011 06:59 PM
Lee Ponzu wrote:The tool I always imagined...
- Create an object inworld, using prims.
- Click a button and it is converted to a similar object made from sculties/meshes
- You own it, of course, so you can then download and work on with whatever outworld tools you want.
I own a product that does this for sculpties. But there are major constraints:
a. The prims have to be created by the owner and, consequently, full perm.
b. It can only process prims of certain shapes (off the top of my head... squares, cylinders and, I believe, spheres; plus, they can't be cut, hollowed, tapered or skewed).
c. It can only merge 16 prims at a time into one sculpty.
So, as you can imagine, it's uses are rather limited. But, for what it does, it does it rather well... especially for someone who, at the time, had never successfully created a sculpty before.
Just saying.
...Dres

