Ikiro Tryce Posted April 6, 2012 Share Posted April 6, 2012 I found a tutorial on it, but it was outdated and doesn't seem to work. I'm using the Phoenix Firestorm viewer on the "Hybrid" setting. So what do I need to do to hide pose balls? >.< Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted April 6, 2012 Share Posted April 6, 2012 Hi Ikiro, The visibility of pose balls is not a function of the viewer. Some pose balls listen to commands on channel 1, and can be hidden by typing "/1 hide" and made visible again by "/1 show". Other poseballs vanish when sat upon and yet others may operate in any number of ways. If the pose balls are part of a larger object (sofa, bed, etc) touching the object may bring up a menu that includes the ability to show/hide the balls. Unfortunately, if you don't have instructions for the particular pose balls (or containing object) in question, you may not be able to hide them. ETA: If you are able to edit the pose balls, you can set their transparency or even add a show/hide script, but that's a hassle and/or a bit higher up the learning curve than you may wish to go at this time. Good luck! Link to comment Share on other sites More sharing options...
Ikiro Tryce Posted April 6, 2012 Author Share Posted April 6, 2012 Really? I found this tutorial http://www.vintfalken.com/how-to-hide-poseballs-and-other-obstacles-for-sl-photography/ and it seems it was possible in 2007. o-o My assumption was that the option moved because I'm using the Hybrid viewer...and I just don't know where the ‘Hide selected’ feature is. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted April 6, 2012 Share Posted April 6, 2012 Derendering (which is what's referred to in that link) is a bit of a heavy handed way to hide a pose ball, but does (I think) still work. Try this... http://wiki.phoenixviewer.com/doku.php?id=derender&s[]=derender Things may have moved around since that was written. Link to comment Share on other sites More sharing options...
Ann Otoole Posted April 6, 2012 Share Posted April 6, 2012 this still works but is on channel 0 (main chat) which is how I wanted it for photo garden pose balls: default{ state_entry() { llListen(0,"","",""); llSetText("", <1,0,0>, 1.5); } on_rez(integer param) { llResetScript(); llSetText("", <1,0,0>, 1.5); } listen(integer c, string n, key k, string m) { if(m=="show") llSetLinkAlpha(LINK_SET, 100.0, ALL_SIDES); else if (m=="hide") llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES); llSetText("", <1,0,0>, 1.5); }} Say hide to hide and show to show. Link to comment Share on other sites More sharing options...
Ikiro Tryce Posted April 6, 2012 Author Share Posted April 6, 2012 Awesome. Thank you guys. Link to comment Share on other sites More sharing options...
Eileen Fellstein Posted April 6, 2012 Share Posted April 6, 2012 If you have existing ones that are supposed to have that function, try channel 1 and channel 8 with a show or hide command (/1show, /8show etc). There were many sold that opperated on those channels. It also helps if you can see where they are when you begin, lol, so ctl-alt T will show them in red on your screen. and if you already knew some of that sorry. Not trying to be condescending, just helpful Link to comment Share on other sites More sharing options...
Jennifer Boyle Posted April 7, 2012 Share Posted April 7, 2012 This is not exactly an answer to your question, but I just recently learned that pose balls are no longer necessary. Now there is at least one technical approach that makes them unnecessary, which you can read about here. I think there are others. I am excited about this and am preparing to completely redecorate my house. This makes me think about how much SL has changed for the better in the five years I have been here. We no longer need unsightly pose balls. It hardly ever crashes now. We have mesh. We have sculpties. We can wear up to five of any garment. We can have multiple things attached to the same point. We have a tattoo layer. We have alpha layers. Prims can be up to 64 m. And there must be a lot more. Link to comment Share on other sites More sharing options...
PeterCanessa Oh Posted April 7, 2012 Share Posted April 7, 2012 Oh yeah, nPose is great, but it's like using MLP or any such animation-engine; it takes some setting-up and getting used to. But pose-balls were never "necessary" in this sense, they just offer the simplest way to package and position animations, especially co-ordinated ones like dances. They also have the advantage that they do not need an animation-permission menu when you 'sit' on them. If you care to take the time to set your house up differently any existing prim can contain and control ALL the animations you require. The only requirement is one copy of the animation and one animation script per avatar, as any script may only hold animation permission for a single avatar at a time. That is - to animate up to 10 avatars at a time you need a single copy of each animation and 10 animation scripts. Link to comment Share on other sites More sharing options...
Zoroar Solo Posted April 7, 2012 Share Posted April 7, 2012 If the idea is just to hide the pose balls when taking pictures try clicking on them, and thenswitch tools derender. They will "disappear" and you can make the picture. Link to comment Share on other sites More sharing options...
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