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DRONE WAR - first person shooter game
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09-12-2012 01:43 AM
Hello..
I'm Sergio Delacruz, and i created a first person shooter game in SL.
There are currently two stages, with two different missions. You can play after you get a hud and a rifle. (game is totally FREE)
The main website for info, images and scores is : http://www.secondtechnologies.com/dronewar/index.h
I hope to receive comments and seggestions about it. I plan to expand it and add more levels.
Regards
Sergio.
http://slurl.com/secondlife/Armaud/178/85/1513
Re: DRONE WAR - first person shooter game
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Reply to Sergio Delacruz - view message
09-13-2012 03:52 PM
Not bad, pretty enjoyable! I played the first level and almost beat it.
Just some minor things
Firstly..The radio in the starting zone..Its cool and all, but it keeps repeating each phrase twice which became a nuisance when I was reading the info.
The bots! Its really cool, but I personally would prefer a larger hit box on them. They are tough without a hitbox that is really pesky to land a shot on~
The timer! I died with two minutes remaining in the mission timer, but then I was made to wait 15minutes to play again. It would be nice if instead of the HUD tracking your dead/alive you had a timer on the wall of some sort that counted down with the mission. That way, everyone who died can play again right as the mission ends. Rather than having to wait the extra time on the HUD...Unless you designed it that way for a reason?
Anyhow, Just my two cents.
Mesh Lessons, Custom Mesh,Textures,Sounds,Photos (Mail/IM me ~.~)
Re: DRONE WAR - first person shooter game
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Reply to Frawmusl - view message
09-14-2012 11:41 AM - edited 09-14-2012 11:42 AM
Thank you for your precious suggestions!
I totally agree with you for each point: radio has a timer too short, so it repeats phrases annoying the player.
Regards the hit box, i'll work on hitbox and energies,to make the game more suitable
)
the death question is a bit complicated. In the first version, the pause was for 4 hours!!(now only 15 minutes).
Your suggestion in very interesting, i could reduce or cancel the "death" time and change this feature.
I'll do more test before take other decisions!!
Thank you so much![]()
Sergio
http://slurl.com/secondlife/Armaud/178/85/1513
Re: DRONE WAR - first person shooter game
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Reply to Sergio Delacruz - view message
09-14-2012 07:19 PM
From a builder to a builder : Have you tried using Convex Hull? It could greatly reduce the prims you are using here and allow you to place more objects making your game ever better! (Can't see that you have on anything)
It would be awesome if doors were scripted to open/say on collision rather than having to come out of mouselook
And barrels take a really long time to go pop!
But other than that I'm enjoying your game ^.^
Mesh Lessons, Custom Mesh,Textures,Sounds,Photos (Mail/IM me ~.~)

